L L4D2node

CAI_ExpresserWithFollowup::SpeakDispatchFollowup

0x005b1b80 · 722 bytes · __thiscall

_ZN25CAI_ExpresserWithFollowup21SpeakDispatchFollowupER19AI_ResponseFollowup

Decompiled

undefined (2 params)

/* CAI_ExpresserWithFollowup::SpeakDispatchFollowup(AI_ResponseFollowup&) */

void __thiscall
CAI_ExpresserWithFollowup::SpeakDispatchFollowup
          (CAI_ExpresserWithFollowup *this,AI_ResponseFollowup *param_1)

{
  uint uVar1;
  int iVar2;
  char *pcVar3;
  int iVar4;
  code *pcVar5;
  undefined *puVar6;
  CBaseEntity *pCVar7;
  float local_54;
  CBaseEntity *local_50;
  CAI_Concept local_44 [8];
  char *local_3c [3];
  undefined4 local_30;
  undefined4 local_2c;
  
  if (2 < *(uint *)(this + 0x48)) {
    return;
  }
  if (*(uint *)(this + 0x48) == 2) {
    uVar1 = *(uint *)(this + 0x4c);
    if (uVar1 == 0xffffffff) {
      return;
    }
    local_54 = *(float *)(param_1 + 8);
    if (local_54 == 0.0) {
      puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10;
      if (puVar6 == (undefined *)0xfffffffc) {
        return;
      }
      if (*(uint *)(puVar6 + 8) != uVar1 >> 0xc) {
        return;
      }
      iVar2 = *(int *)(puVar6 + 4);
      if (iVar2 == 0) {
        return;
      }
      uVar1 = *(uint *)(this + 0x40);
      local_50 = (CBaseEntity *)0x0;
      if (((uVar1 != 0xffffffff) &&
          (puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
         (*(uint *)(puVar6 + 8) == uVar1 >> 0xc)) {
        local_50 = *(CBaseEntity **)(puVar6 + 4);
      }
      pcVar3 = *(char **)(param_1 + 4);
      if ((pcVar3 != (char *)0x0) && (*pcVar3 != '\0')) {
        local_30 = 0xffffffff;
        local_2c = 2;
        local_3c[0] = pcVar3;
        CEventQueue::AddEvent
                  ((CEventQueue *)g_EventQueue,iVar2,"AddContext",(AI_CriteriaSet *)local_3c,
                   0xbc23d70a,local_50,local_50,0);
      }
      AI_CriteriaSet::AI_CriteriaSet((AI_CriteriaSet *)local_3c);
                    /* try { // try from 005b1d0d to 005b1e1e has its CatchHandler @ 005b1e73 */
      pcVar3 = (char *)GetResponseName(local_50);
      AI_CriteriaSet::AppendCriteria((AI_CriteriaSet *)local_3c,"From",pcVar3,1.0);
      iVar4 = AI_CriteriaSet::FindCriterionIndex((AI_CriteriaSet *)local_3c,"Subject");
      if (iVar4 == -1) {
        AI_CriteriaSet::AppendCriteria((AI_CriteriaSet *)local_3c,"Subject",pcVar3,1.0);
      }
      AI_CriteriaSet::Merge((AI_CriteriaSet *)local_3c,*(char **)(param_1 + 4));
      local_50 = (CBaseEntity *)
                 __dynamic_cast(iVar2,&CBaseEntity::typeinfo,&CBaseMultiplayerPlayer::typeinfo,0);
      if (local_50 == (CBaseEntity *)0x0) {
        local_50 = (CBaseEntity *)
                   __dynamic_cast(iVar2,&CBaseEntity::typeinfo,&CFlexExpresser::typeinfo,0);
        if (local_50 != (CBaseEntity *)0x0) {
          pcVar5 = *(code **)(*(int *)local_50 + 0x3d0);
          goto LAB_005b1d8f;
        }
      }
      else {
        pcVar5 = *(code **)(*(int *)local_50 + 0x7ac);
LAB_005b1d8f:
        CAI_Concept::CAI_Concept(local_44,*(char **)param_1);
        (*pcVar5)(local_50,local_44,(AI_CriteriaSet *)local_3c,0,0,0);
      }
      AI_CriteriaSet::~AI_CriteriaSet((AI_CriteriaSet *)local_3c);
      goto LAB_005b1c15;
    }
  }
  else {
    local_54 = *(float *)(param_1 + 8);
  }
  uVar1 = *(uint *)(this + 0x40);
  pCVar7 = (CBaseEntity *)0x0;
  if (((uVar1 != 0xffffffff) &&
      (puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar6 + 8) == uVar1 >> 0xc)) {
    pCVar7 = *(CBaseEntity **)(puVar6 + 4);
  }
  pcVar3 = *(char **)(param_1 + 4);
  CAI_Concept::CAI_Concept((CAI_Concept *)local_3c,*(char **)param_1);
  DispatchFollowupThroughQueue
            ((CAI_Concept *)local_3c,pcVar3,(CFollowupTargetSpec_t *)(this + 0x48),local_54,pCVar7);
LAB_005b1c15:
  *(undefined4 *)(this + 0x44) = 0;
  *(undefined4 *)(this + 0x48) = 3;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)