L L4D2node

CAI_ExpresserWithFollowup::DispatchScriptFollowupThroughQueue

0x005b1e90 · 248 bytes · __cdecl

_ZN25CAI_ExpresserWithFollowup34DispatchScriptFollowupThroughQueueEP9HSCRIPT__S1_fP11CBaseEntityP14AI_CriteriaSet

Decompiled

undefined (5 params)

/* CAI_ExpresserWithFollowup::DispatchScriptFollowupThroughQueue(HSCRIPT__*, HSCRIPT__*, float,
   CBaseEntity*, AI_CriteriaSet*) */

void CAI_ExpresserWithFollowup::DispatchScriptFollowupThroughQueue
               (HSCRIPT__ *param_1,HSCRIPT__ *param_2,float param_3,CBaseEntity *param_4,
               AI_CriteriaSet *param_5)

{
  char cVar1;
  char *pcVar2;
  AI_CriteriaSet local_3c [44];
  
  AI_CriteriaSet::AI_CriteriaSet(local_3c);
  if (param_4 != (CBaseEntity *)0x0) {
                    /* try { // try from 005b1eb0 to 005b1f89 has its CatchHandler @ 005b1f8f */
    cVar1 = (**(code **)(*(int *)param_4 + 0x16c))(param_4);
    if (cVar1 != '\0') {
      pcVar2 = (char *)GetResponseName((CTerrorPlayer *)param_4);
      AI_CriteriaSet::AppendCriteria(local_3c,"Subject",pcVar2,1.0);
      AI_CriteriaSet::AppendCriteria(local_3c,"From",pcVar2,1.0);
      goto LAB_005b1eea;
    }
  }
  pcVar2 = "";
  if (*(char **)(param_4 + 0x154) != (char *)0x0) {
    pcVar2 = *(char **)(param_4 + 0x154);
  }
  AI_CriteriaSet::AppendCriteria(local_3c,"From",pcVar2,1.0);
LAB_005b1eea:
  AI_CriteriaSet::Merge(local_3c,param_5);
  CScriptSpeechQueue::Add
            ((CScriptSpeechQueue *)g_ResponseQueueManager._16_4_,param_1,param_2,
             param_3 + *(float *)(gpGlobals + 0xc),param_4,local_3c);
  AI_CriteriaSet::~AI_CriteriaSet(local_3c);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)