L L4D2node

CSelfDestruct::OnCreate

0x004db140 · 55 bytes · __thiscall

_ZN13CSelfDestruct8OnCreateEP13CTerrorPlayer

Decompiled

undefined (2 params)

/* CSelfDestruct::OnCreate(CTerrorPlayer*) */

void __thiscall CSelfDestruct::OnCreate(CSelfDestruct *this,CTerrorPlayer *param_1)

{
  CBaseAbility::OnCreate((CBaseAbility *)this,param_1);
  CBaseAbility::StartActivationTimer((CBaseAbility *)this,2.0,0.0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)