CCharge::EndCharge
0x004d3ab0 · 908 bytes · __thiscall
_ZN7CCharge9EndChargeEv
Decompiled
undefined (1 param)
/* CCharge::EndCharge() */
void __thiscall CCharge::EndCharge(CCharge *this)
{
uint uVar1;
CBaseEdict *this_00;
code *pcVar2;
uint uVar3;
char cVar4;
int iVar5;
int *piVar6;
undefined4 uVar7;
CTerrorPlayer *this_01;
undefined *puVar8;
float local_20;
local_20 = *(float *)(z_charge_interval._28_4_ + 0x2c);
uVar1 = *(uint *)(this + 0x44c);
if ((((uVar1 != 0xffffffff) &&
(puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) &&
(*(CBaseEntity **)(puVar8 + 4) != (CBaseEntity *)0x0)) {
if (this[0x464] == (CCharge)0x0) {
return;
}
CBaseEntity::RemoveFlag(*(CBaseEntity **)(puVar8 + 4),0x20);
uVar1 = *(uint *)(this + 0x44c);
piVar6 = (int *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) {
piVar6 = *(int **)(puVar8 + 4);
}
(**(code **)(*piVar6 + 0x7fc))(piVar6,0x48,0);
uVar1 = *(uint *)(this + 0x44c);
this_01 = (CTerrorPlayer *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) {
this_01 = *(CTerrorPlayer **)(puVar8 + 4);
}
CTerrorPlayer::OnCarryEnded(this_01,true,false,false);
piVar6 = (int *)(**(code **)(*gameeventmanager + 0x1c))
(gameeventmanager,"charger_charge_end",0,0);
if (piVar6 != (int *)0x0) {
iVar5 = 0;
pcVar2 = *(code **)(*piVar6 + 0x30);
uVar1 = *(uint *)(this + 0x44c);
if (((uVar1 != 0xffffffff) &&
(puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) {
iVar5 = *(int *)(puVar8 + 4);
}
uVar7 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(iVar5 + 0x30));
(*pcVar2)(piVar6,"userid",uVar7);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar6,0);
}
uVar1 = *(uint *)(this + 0x44c);
iVar5 = 0;
if (((uVar1 != 0xffffffff) &&
(puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) {
iVar5 = *(int *)(puVar8 + 4);
}
uVar3 = *(uint *)(iVar5 + 0x3e44);
if (((uVar3 == 0xffffffff) ||
(puVar8 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar8 + 8) != uVar3 >> 0xc || (*(int *)(puVar8 + 4) == 0)))) {
iVar5 = 0;
if (((uVar1 != 0xffffffff) &&
(puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) {
iVar5 = *(int *)(puVar8 + 4);
}
uVar1 = *(uint *)(iVar5 + 0x3e4c);
}
else {
iVar5 = 0;
if (((uVar1 != 0xffffffff) &&
(puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) {
iVar5 = *(int *)(puVar8 + 4);
}
uVar1 = *(uint *)(iVar5 + 0x3e44);
}
if (((uVar1 != 0xffffffff) &&
(puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar8 + 8) == uVar1 >> 0xc &&
(piVar6 = *(int **)(puVar8 + 4), piVar6 != (int *)0x0)))) {
cVar4 = (**(code **)(*piVar6 + 300))(piVar6);
local_20 = 0.2;
if (cVar4 != '\0') {
local_20 = 3600.0;
}
}
}
CBaseAbility::StartActivationTimer((CBaseAbility *)this,local_20,0.0);
if (this[0x464] == (CCharge)0x0) {
return;
}
if (this[0x6c] == (CCharge)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CCharge)((byte)this[0x70] | 1);
}
this[0x464] = (CCharge)0x0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.