L L4D2node

CCharge::EndCharge

0x004d3ab0 · 908 bytes · __thiscall

_ZN7CCharge9EndChargeEv

Decompiled

undefined (1 param)

/* CCharge::EndCharge() */

void __thiscall CCharge::EndCharge(CCharge *this)

{
  uint uVar1;
  CBaseEdict *this_00;
  code *pcVar2;
  uint uVar3;
  char cVar4;
  int iVar5;
  int *piVar6;
  undefined4 uVar7;
  CTerrorPlayer *this_01;
  undefined *puVar8;
  float local_20;
  
  local_20 = *(float *)(z_charge_interval._28_4_ + 0x2c);
  uVar1 = *(uint *)(this + 0x44c);
  if ((((uVar1 != 0xffffffff) &&
       (puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
      (*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) &&
     (*(CBaseEntity **)(puVar8 + 4) != (CBaseEntity *)0x0)) {
    if (this[0x464] == (CCharge)0x0) {
      return;
    }
    CBaseEntity::RemoveFlag(*(CBaseEntity **)(puVar8 + 4),0x20);
    uVar1 = *(uint *)(this + 0x44c);
    piVar6 = (int *)0x0;
    if (((uVar1 != 0xffffffff) &&
        (puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
       (*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) {
      piVar6 = *(int **)(puVar8 + 4);
    }
    (**(code **)(*piVar6 + 0x7fc))(piVar6,0x48,0);
    uVar1 = *(uint *)(this + 0x44c);
    this_01 = (CTerrorPlayer *)0x0;
    if (((uVar1 != 0xffffffff) &&
        (puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
       (*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) {
      this_01 = *(CTerrorPlayer **)(puVar8 + 4);
    }
    CTerrorPlayer::OnCarryEnded(this_01,true,false,false);
    piVar6 = (int *)(**(code **)(*gameeventmanager + 0x1c))
                              (gameeventmanager,"charger_charge_end",0,0);
    if (piVar6 != (int *)0x0) {
      iVar5 = 0;
      pcVar2 = *(code **)(*piVar6 + 0x30);
      uVar1 = *(uint *)(this + 0x44c);
      if (((uVar1 != 0xffffffff) &&
          (puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
         (*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) {
        iVar5 = *(int *)(puVar8 + 4);
      }
      uVar7 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(iVar5 + 0x30));
      (*pcVar2)(piVar6,"userid",uVar7);
      (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar6,0);
    }
    uVar1 = *(uint *)(this + 0x44c);
    iVar5 = 0;
    if (((uVar1 != 0xffffffff) &&
        (puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
       (*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) {
      iVar5 = *(int *)(puVar8 + 4);
    }
    uVar3 = *(uint *)(iVar5 + 0x3e44);
    if (((uVar3 == 0xffffffff) ||
        (puVar8 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc)) ||
       ((*(uint *)(puVar8 + 8) != uVar3 >> 0xc || (*(int *)(puVar8 + 4) == 0)))) {
      iVar5 = 0;
      if (((uVar1 != 0xffffffff) &&
          (puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
         (*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) {
        iVar5 = *(int *)(puVar8 + 4);
      }
      uVar1 = *(uint *)(iVar5 + 0x3e4c);
    }
    else {
      iVar5 = 0;
      if (((uVar1 != 0xffffffff) &&
          (puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
         (*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) {
        iVar5 = *(int *)(puVar8 + 4);
      }
      uVar1 = *(uint *)(iVar5 + 0x3e44);
    }
    if (((uVar1 != 0xffffffff) &&
        (puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
       ((*(uint *)(puVar8 + 8) == uVar1 >> 0xc &&
        (piVar6 = *(int **)(puVar8 + 4), piVar6 != (int *)0x0)))) {
      cVar4 = (**(code **)(*piVar6 + 300))(piVar6);
      local_20 = 0.2;
      if (cVar4 != '\0') {
        local_20 = 3600.0;
      }
    }
  }
  CBaseAbility::StartActivationTimer((CBaseAbility *)this,local_20,0.0);
  if (this[0x464] == (CCharge)0x0) {
    return;
  }
  if (this[0x6c] == (CCharge)0x0) {
    this_00 = *(CBaseEdict **)(this + 0x30);
    if (this_00 != (CBaseEdict *)0x0) {
      *(uint *)this_00 = *(uint *)this_00 | 0x101;
      iVar5 = CBaseEdict::GetChangeAccessor(this_00);
      *(undefined2 *)(iVar5 + 2) = 0;
    }
  }
  else {
    this[0x70] = (CCharge)((byte)this[0x70] | 1);
  }
  this[0x464] = (CCharge)0x0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)