CTongue::OnCreate
0x00846b30 · 714 bytes · __thiscall
_ZN7CTongue8OnCreateEP13CTerrorPlayer
Decompiled
undefined (2 params)
/* CTongue::OnCreate(CTerrorPlayer*) */
void __thiscall CTongue::OnCreate(CTongue *this,CTerrorPlayer *param_1)
{
CTongue CVar1;
uint uVar2;
CBaseEdict *pCVar3;
undefined *puVar4;
int iVar5;
int iVar6;
CBaseAbility::StartActivationTimer((CBaseAbility *)this,0.0,0.0);
if (*(int *)(this + 0x460) != 0) {
if (this[0x6c] == (CTongue)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CTongue)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x460) = 0;
}
if (*(float *)(this + 0x474) != 0.0) {
if (this[0x6c] == (CTongue)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CTongue)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x474) = 0;
}
if ((g_pEntityList == (undefined *)0xfffffffc) || (*(int *)(g_pEntityList + 8) != 0)) {
iVar6 = 0;
}
else {
iVar6 = *(int *)(g_pEntityList + 4);
}
uVar2 = *(uint *)(this + 0x47c);
if (((uVar2 == 0xffffffff) ||
(puVar4 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar4 + 8) != uVar2 >> 0xc)) {
iVar5 = 0;
}
else {
iVar5 = *(int *)(puVar4 + 4);
}
if (iVar6 != iVar5) {
if (this[0x6c] == (CTongue)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CTongue)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x47c) = 0;
}
if (*(float *)(this + 0x464) != 0.0) {
if (this[0x6c] == (CTongue)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CTongue)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x464) = 0;
}
if (*(float *)(this + 0x468) == 0.0) {
CVar1 = this[0x46c];
}
else {
if (this[0x6c] == (CTongue)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CTongue)((byte)this[0x70] | 1);
}
CVar1 = this[0x46c];
*(undefined4 *)(this + 0x468) = 0;
}
if (CVar1 != (CTongue)0x0) {
if (this[0x6c] == (CTongue)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CTongue)((byte)this[0x70] | 1);
}
this[0x46c] = (CTongue)0x0;
}
if (*(int *)(this + 0x4ac) != 0) {
if (this[0x6c] == (CTongue)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar6 + 2) = 0;
}
*(undefined4 *)(this + 0x4ac) = 0;
}
else {
this[0x70] = (CTongue)((byte)this[0x70] | 1);
*(undefined4 *)(this + 0x4ac) = 0;
}
}
*(undefined4 *)(this + 0x56c) = 8;
*(undefined4 *)(this + 0x570) = 8;
CBaseAbility::OnCreate((CBaseAbility *)this,param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.