CLeap::OnCreate
0x004d8430 · 288 bytes · __thiscall
_ZN5CLeap8OnCreateEP13CTerrorPlayer
Decompiled
undefined (2 params)
/* CLeap::OnCreate(CTerrorPlayer*) */
void __thiscall CLeap::OnCreate(CLeap *this,CTerrorPlayer *param_1)
{
CBaseEdict *pCVar1;
int iVar2;
CBaseAbility::StartActivationTimer((CBaseAbility *)this,0.0,0.0);
if (this[0x47c] != (CLeap)0x0) {
if (this[0x6c] == (CLeap)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CLeap)((byte)this[0x70] | 1);
}
this[0x47c] = (CLeap)0x0;
}
if (*(float *)(this + 0x468) != -1.0) {
(**(code **)(*(int *)(this + 0x460) + 4))(this + 0x460,this + 0x468);
*(undefined4 *)(this + 0x468) = 0xbf800000;
}
this[0x48c] = (CLeap)0x0;
this[0x48d] = (CLeap)0x0;
this[0x47d] = (CLeap)0x0;
if (*(float *)(this + 0x46c) != 0.0) {
if (this[0x6c] == (CLeap)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
*(undefined4 *)(this + 0x46c) = 0;
}
else {
this[0x70] = (CLeap)((byte)this[0x70] | 1);
*(undefined4 *)(this + 0x46c) = 0;
}
}
CBaseAbility::OnCreate((CBaseAbility *)this,param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.