CThrow::OnStunned
0x004dd9a0 · 409 bytes · __thiscall
_ZN6CThrow9OnStunnedEf
Decompiled
undefined (2 params)
/* CThrow::OnStunned(float) */
void __thiscall CThrow::OnStunned(CThrow *this,float param_1)
{
uint uVar1;
undefined *puVar2;
if (*(float *)(this + 0x474) != -1.0) {
(**(code **)(*(int *)(this + 0x46c) + 4))(this + 0x46c,this + 0x474);
*(undefined4 *)(this + 0x474) = 0xbf800000;
}
if (*(float *)(this + 0x484) != -1.0) {
(**(code **)(*(int *)(this + 0x47c) + 4))(this + 0x47c,this + 0x484);
*(undefined4 *)(this + 0x484) = 0xbf800000;
}
if (*(float *)(this + 0x490) != -1.0) {
(**(code **)(*(int *)(this + 0x488) + 4))(this + 0x488,this + 0x490);
*(undefined4 *)(this + 0x490) = 0xbf800000;
}
uVar1 = *(uint *)(this + 0x494);
if ((((uVar1 != 0xffffffff) &&
(puVar2 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar2 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar2 + 8) == uVar1 >> 0xc)) &&
(*(CBaseEntity **)(puVar2 + 4) != (CBaseEntity *)0x0)) {
UTIL_Remove(*(CBaseEntity **)(puVar2 + 4));
*(undefined4 *)(this + 0x494) = 0xffffffff;
}
this[0x478] = (CThrow)0x0;
if (*(float *)(this + 0x468) != -1.0) {
(**(code **)(*(int *)(this + 0x460) + 4))(this + 0x460,this + 0x468);
*(undefined4 *)(this + 0x468) = 0xbf800000;
}
if (param_1 <= *(float *)(ZombieHulkThrowInterval._28_4_ + 0x2c)) {
param_1 = *(float *)(ZombieHulkThrowInterval._28_4_ + 0x2c);
}
CBaseAbility::StartActivationTimer((CBaseAbility *)this,param_1,0.0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.