CVomit::OnStunned
0x004e4eb0 · 504 bytes · __cdecl
_ZN6CVomit9OnStunnedEf
Decompiled
undefined (1 param)
/* CVomit::OnStunned(float) */
void CVomit::OnStunned(float param_1)
{
uint uVar1;
CBaseEntity *this;
CBaseEdict *pCVar2;
int iVar3;
undefined *puVar4;
CBaseEntity *pCVar5;
uVar1 = *(uint *)((int)param_1 + 0x44c);
if ((((uVar1 == 0xffffffff) ||
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar4 + 8) != uVar1 >> 0xc)) ||
(this = *(CBaseEntity **)(puVar4 + 4), this == (CBaseEntity *)0x0)) {
return;
}
if (*(char *)((int)param_1 + 0x45d) == '\0') {
/* WARNING: Could not recover jumptable at 0x004e5006. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*(int *)param_1 + 0x340))();
return;
}
if (*(float *)(this + 0x2848) != 0.0) {
if (this[0x6c] == (CBaseEntity)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CBaseEntity)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x2848) = 0;
if (*(char *)((int)param_1 + 0x45d) == '\0') goto LAB_004e4f48;
}
if (*(char *)((int)param_1 + 0x6c) == '\0') {
pCVar2 = *(CBaseEdict **)((int)param_1 + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
*(byte *)((int)param_1 + 0x70) = *(byte *)((int)param_1 + 0x70) | 1;
}
*(undefined1 *)((int)param_1 + 0x45d) = 0;
LAB_004e4f48:
StopVomitEffect((CVomit *)param_1);
if (*(float *)((int)param_1 + 0x474) != -1.0) {
(**(code **)(*(int *)((int)param_1 + 0x46c) + 4))((int)param_1 + 0x46c,(int)param_1 + 0x474);
*(undefined4 *)((int)param_1 + 0x474) = 0xbf800000;
}
if (*(float *)((int)param_1 + 0x468) != -1.0) {
(**(code **)(*(int *)((int)param_1 + 0x460) + 4))((int)param_1 + 0x460,(int)param_1 + 0x468);
*(undefined4 *)((int)param_1 + 0x468) = 0xbf800000;
}
pCVar5 = (CBaseEntity *)0x0;
CBaseAbility::StartActivationTimer
((CBaseAbility *)param_1,*(float *)(ZombieVomitInterval._28_4_ + 0x2c),0.0);
CBaseEntity::EmitSound(this,"Vomit.Cancel",0.0,(float *)0x0);
while (pCVar5 = (CBaseEntity *)
CGlobalEntityList::FindEntityByClassname
((CGlobalEntityList *)gEntList,pCVar5,"vomit_particle"),
pCVar5 != (CBaseEntity *)0x0) {
UTIL_Remove(pCVar5);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.