CLunge::OnCrouchStart
0x004d92c0 · 90 bytes · __thiscall
_ZN6CLunge13OnCrouchStartEv
Decompiled
undefined (1 param)
/* CLunge::OnCrouchStart() */
void __thiscall CLunge::OnCrouchStart(CLunge *this)
{
float fVar1;
longdouble lVar2;
fVar1 = *(float *)(ZombiePounceCrouchDelay._28_4_ + 0x2c);
if (0.0 < fVar1) {
lVar2 = (longdouble)(**(code **)(*(int *)this + 0x344))(this);
if ((float)lVar2 < fVar1) {
CBaseAbility::StartActivationTimer((CBaseAbility *)this,fVar1,0.0);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.