CDmxAttribute::AllocateDataMemory
0x00be10e0 · 49 bytes · __thiscall
_ZN13CDmxAttribute18AllocateDataMemoryE17DmAttributeType_t
Decompiled
undefined (2 params)
/* CDmxAttribute::AllocateDataMemory(DmAttributeType_t) */
void __thiscall CDmxAttribute::AllocateDataMemory(CDmxAttribute *this,int param_2)
{
uint uVar1;
undefined4 uVar2;
FreeDataMemory(this);
uVar1 = *(uint *)(s_pAttributeSize + param_2 * 4);
*(int *)this = param_2;
uVar2 = DMXAlloc(uVar1);
*(undefined4 *)(this + 8) = uVar2;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.