L L4D2node

CParticleSystemDefinition::WriteChildren

0x00bd1f90 · 525 bytes · __thiscall

_ZN25CParticleSystemDefinition13WriteChildrenEP11CDmxElement

Decompiled

undefined (2 params)

/* CParticleSystemDefinition::WriteChildren(CDmxElement*) */

void __thiscall
CParticleSystemDefinition::WriteChildren(CParticleSystemDefinition *this,CDmxElement *param_1)

{
  undefined4 *puVar1;
  int iVar2;
  CDmxElement *pCVar3;
  CDmxAttribute *pCVar4;
  char *pcVar5;
  CDmxElement *this_00;
  UniqueId_t *pUVar6;
  CUtlVector<CDmxElement*,CUtlMemory<CDmxElement*,int>> *this_01;
  int iVar7;
  CDmxElement *local_20 [4];
  
  CDmxElement::LockForChanges(param_1,true);
                    /* try { // try from 00bd1fba to 00bd2068 has its CatchHandler @ 00bd21a2 */
  pCVar4 = (CDmxAttribute *)CDmxElement::AddAttribute(param_1,"children");
  if (*(int *)pCVar4 != 0xf) {
    CDmxAttribute::AllocateDataMemory(pCVar4,0xf);
    puVar1 = *(undefined4 **)(pCVar4 + 8);
    this_01 = (CUtlVector<CDmxElement*,CUtlMemory<CDmxElement*,int>> *)0x0;
    if (puVar1 == (undefined4 *)0x0) goto LAB_00bd2002;
    *puVar1 = 0;
    puVar1[1] = 0;
    puVar1[2] = 0;
    puVar1[3] = 0;
    puVar1[4] = 0;
  }
  this_01 = *(CUtlVector<CDmxElement*,CUtlMemory<CDmxElement*,int>> **)(pCVar4 + 8);
LAB_00bd2002:
  iVar2 = *(int *)(this + 0x38c);
  if (0 < iVar2) {
    iVar7 = 0;
    do {
                    /* try { // try from 00bd2108 to 00bd2178 has its CatchHandler @ 00bd21a2 */
      local_20[0] = (CDmxElement *)CreateDmxElement("DmeParticleChild");
      CUtlVector<CDmxElement*,CUtlMemory<CDmxElement*,int>>::InsertBefore
                (this_01,*(int *)(this_01 + 0xc),local_20);
      CDmxElement::AddAttributesFromStructure
                (*(CDmxElement **)(*(int *)this_01 + iVar7 * 4),
                 (void *)(*(int *)(this + 0x380) + iVar7 * 0x1c),s_ChildrenInfoUnpack);
      pUVar6 = (UniqueId_t *)(iVar7 * 0x1c + *(int *)(this + 0x380));
      if (pUVar6[0x14] == (UniqueId_t)0x0) {
        this_00 = (CDmxElement *)
                  CParticleSystemMgr::CreateParticleDmxElement
                            ((CParticleSystemMgr *)g_pParticleSystemMgr,pUVar6);
      }
      else {
        CParticleSystemMgr::GetParticleSystemNameFromIndex
                  ((CParticleSystemMgr *)g_pParticleSystemMgr,*(int *)(pUVar6 + 0x10));
        this_00 = (CDmxElement *)CParticleSystemMgr::CreateParticleDmxElement(g_pParticleSystemMgr);
      }
      pcVar5 = (char *)CDmxElement::GetName(this_00);
      pCVar3 = local_20[0];
      CDmxElement::LockForChanges(local_20[0],true);
                    /* try { // try from 00bd2074 to 00bd2087 has its CatchHandler @ 00bd21e0 */
      pCVar4 = (CDmxAttribute *)CDmxElement::AddAttribute(pCVar3,"name");
      CDmxAttribute::SetValue(pCVar4,pcVar5);
      if (pCVar3 != (CDmxElement *)0x0) {
        CDmxElement::LockForChanges(pCVar3,false);
      }
      pCVar3 = local_20[0];
                    /* try { // try from 00bd20aa to 00bd20ae has its CatchHandler @ 00bd21a2 */
      CDmxElement::LockForChanges(local_20[0],true);
                    /* try { // try from 00bd20ba to 00bd20d1 has its CatchHandler @ 00bd21c6 */
      pCVar4 = (CDmxAttribute *)CDmxElement::AddAttribute(pCVar3,"child");
      CDmxAttribute::AllocateDataMemory(pCVar4,1);
      if (*(undefined4 **)(pCVar4 + 8) != (undefined4 *)0x0) {
        **(undefined4 **)(pCVar4 + 8) = this_00;
      }
      if (pCVar3 != (CDmxElement *)0x0) {
        CDmxElement::LockForChanges(pCVar3,false);
      }
      iVar7 = iVar7 + 1;
    } while (iVar7 != iVar2);
  }
  if (param_1 != (CDmxElement *)0x0) {
    CDmxElement::LockForChanges(param_1,false);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)