DMXAlloc
0x00be84d0 · 102 bytes · __cdecl
_Z8DMXAllocj
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* DMXAlloc(unsigned int) */
int DMXAlloc(uint param_1)
{
int iVar1;
char cVar2;
uint uVar3;
iVar1 = s_DMXAllocator;
if (s_bInDMXContext == 0) {
return 0;
}
uVar3 = _DAT_0105b650;
if (param_1 != 0) {
uVar3 = -_DAT_0105b650 & (_DAT_0105b650 - 1) + param_1;
}
uVar3 = s_DMXAllocator + uVar3;
if ((DAT_0105b63c < uVar3) &&
(cVar2 = CMemoryStack::CommitTo((uchar *)&s_DMXAllocator), cVar2 == '\0')) {
return 0;
}
s_DMXAllocator = uVar3;
return iVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.