CParticleSystemMgr::WriteParticleConfigFile
0x00bcefc0 · 521 bytes · __thiscall
_ZN18CParticleSystemMgr23WriteParticleConfigFileEP11CDmxElementR10CUtlBufferb
Decompiled
undefined (4 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CParticleSystemMgr::WriteParticleConfigFile(CDmxElement*, CUtlBuffer&, bool) */
undefined4 __thiscall
CParticleSystemMgr::WriteParticleConfigFile
(CParticleSystemMgr *this,CDmxElement *param_1,CUtlBuffer *param_2,bool param_3)
{
CDmxAttribute *pCVar1;
int *piVar2;
undefined4 uVar3;
int iVar4;
CDmxElement *this_00;
int iVar5;
int *local_20;
CDmxElement::LockForChanges(param_1,true);
/* try { // try from 00bceff2 to 00bcf008 has its CatchHandler @ 00bcf201 */
pCVar1 = (CDmxAttribute *)CDmxElement::AddAttribute(param_1,"preventNameBasedLookup");
CDmxAttribute::AllocateDataMemory(pCVar1,4);
if (*(int *)(pCVar1 + 8) != 0) {
*(bool *)*(int *)(pCVar1 + 8) = param_3;
}
if (param_1 != (CDmxElement *)0x0) {
CDmxElement::LockForChanges(param_1,false);
}
piVar2 = (int *)CDmxElement::GetAttribute(param_1,"children");
if (*piVar2 == 0xf) {
local_20 = (int *)piVar2[2];
}
else {
if (CDmxAttribute::GetArray<CDmxElement*>()::defaultArray == '\0') {
iVar4 = __cxa_guard_acquire(&CDmxAttribute::GetArray<CDmxElement*>()::defaultArray);
if (iVar4 != 0) {
CDmxAttribute::GetArray<CDmxElement*>()::defaultArray = 0;
_DAT_0105b0f0 = 0;
_DAT_0105b0f4 = 0;
DAT_0105b0f8 = 0;
_DAT_0105b0fc = 0;
__cxa_guard_release(&CDmxAttribute::GetArray<CDmxElement*>()::defaultArray);
__cxa_atexit(CUtlVector<CDmxElement*,CUtlMemory<CDmxElement*,int>>::~CUtlVector,
&CDmxAttribute::GetArray<CDmxElement*>()::defaultArray,&__dso_handle);
}
}
local_20 = &CDmxAttribute::GetArray<CDmxElement*>()::defaultArray;
}
iVar4 = local_20[3];
if (0 < iVar4) {
iVar5 = 0;
do {
piVar2 = (int *)CDmxElement::GetAttribute(*(CDmxElement **)(*local_20 + iVar5 * 4),"child");
if (piVar2 == (int *)0x0) {
CDmxElement::GetValue<CDmxElement*>(char_const*)::defaultValue = 0;
this_00 = (CDmxElement *)0x0;
}
else if (*piVar2 == 1) {
this_00 = *(CDmxElement **)piVar2[2];
}
else {
CDmxAttribute::GetValue<CDmxElement*>()::defaultValue = 0;
this_00 = (CDmxElement *)0x0;
}
CDmxElement::LockForChanges(this_00,true);
/* try { // try from 00bcf09f to 00bcf0b5 has its CatchHandler @ 00bcf1e3 */
pCVar1 = (CDmxAttribute *)CDmxElement::AddAttribute(this_00,"preventNameBasedLookup");
CDmxAttribute::AllocateDataMemory(pCVar1,4);
if (*(int *)(pCVar1 + 8) != 0) {
*(bool *)*(int *)(pCVar1 + 8) = param_3;
}
if (this_00 != (CDmxElement *)0x0) {
CDmxElement::LockForChanges(this_00,false);
}
iVar5 = iVar5 + 1;
} while (iVar5 != iVar4);
}
uVar3 = SerializeDMX(param_2,param_1,(char *)0x0);
CleanupDMX(param_1);
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.