CDmxAttribute::SetValue
0x00be23a0 · 86 bytes · __thiscall
_ZN13CDmxAttribute8SetValueEPKvj
Decompiled
undefined (3 params)
/* CDmxAttribute::SetValue(void const*, unsigned int) */
void __thiscall CDmxAttribute::SetValue(CDmxAttribute *this,void *param_1,uint param_2)
{
CUtlBinaryBlock *this_00;
AllocateDataMemory(this,6);
this_00 = *(CUtlBinaryBlock **)(this + 8);
if (this_00 != (CUtlBinaryBlock *)0x0) {
CUtlBinaryBlock::CUtlBinaryBlock(this_00,0,0);
}
CUtlBinaryBlock::Set(this_00,param_1,param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.