CDmxAttribute::FreeDataMemory
0x00be0e50 · 539 bytes · __thiscall
_ZN13CDmxAttribute14FreeDataMemoryEv
Decompiled
undefined (1 param)
/* CDmxAttribute::FreeDataMemory() */
void __thiscall CDmxAttribute::FreeDataMemory(CDmxAttribute *this)
{
int iVar1;
CUtlMemory<QAngle,int> *this_00;
iVar1 = *(int *)this;
if (iVar1 != 0) {
if (iVar1 - 0xfU < 0xe) {
this_00 = *(CUtlMemory<QAngle,int> **)(this + 8);
switch(iVar1) {
case 0x10:
*(undefined4 *)(this_00 + 0xc) = 0;
CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)this_00);
*(undefined4 *)(this_00 + 0x10) = *(undefined4 *)this_00;
CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)this_00);
break;
case 0x11:
*(undefined4 *)(this_00 + 0xc) = 0;
CUtlMemory<float,int>::Purge((CUtlMemory<float,int> *)this_00);
*(undefined4 *)(this_00 + 0x10) = *(undefined4 *)this_00;
CUtlMemory<float,int>::Purge((CUtlMemory<float,int> *)this_00);
break;
case 0x12:
*(undefined4 *)(this_00 + 0xc) = 0;
CUtlMemory<bool,int>::Purge((CUtlMemory<bool,int> *)this_00);
*(undefined4 *)(this_00 + 0x10) = *(undefined4 *)this_00;
CUtlMemory<bool,int>::Purge((CUtlMemory<bool,int> *)this_00);
break;
case 0x13:
CUtlVector<CUtlString,CUtlMemory<CUtlString,int>>::RemoveAll
((CUtlVector<CUtlString,CUtlMemory<CUtlString,int>> *)this_00);
CUtlMemory<CUtlString,int>::Purge((CUtlMemory<CUtlString,int> *)this_00);
*(undefined4 *)(this_00 + 0x10) = *(undefined4 *)this_00;
CUtlMemory<CUtlString,int>::Purge((CUtlMemory<CUtlString,int> *)this_00);
break;
case 0x14:
CUtlVector<CUtlBinaryBlock,CUtlMemory<CUtlBinaryBlock,int>>::RemoveAll
((CUtlVector<CUtlBinaryBlock,CUtlMemory<CUtlBinaryBlock,int>> *)this_00);
CUtlMemory<CUtlBinaryBlock,int>::Purge((CUtlMemory<CUtlBinaryBlock,int> *)this_00);
*(undefined4 *)(this_00 + 0x10) = *(undefined4 *)this_00;
CUtlMemory<CUtlBinaryBlock,int>::Purge((CUtlMemory<CUtlBinaryBlock,int> *)this_00);
break;
case 0x15:
*(undefined4 *)(this_00 + 0xc) = 0;
CUtlMemory<DmeTime_t,int>::Purge((CUtlMemory<DmeTime_t,int> *)this_00);
*(undefined4 *)(this_00 + 0x10) = *(undefined4 *)this_00;
CUtlMemory<DmeTime_t,int>::Purge((CUtlMemory<DmeTime_t,int> *)this_00);
break;
case 0x16:
*(undefined4 *)(this_00 + 0xc) = 0;
CUtlMemory<Color,int>::Purge((CUtlMemory<Color,int> *)this_00);
*(undefined4 *)(this_00 + 0x10) = *(undefined4 *)this_00;
CUtlMemory<Color,int>::Purge((CUtlMemory<Color,int> *)this_00);
break;
case 0x17:
*(undefined4 *)(this_00 + 0xc) = 0;
CUtlMemory<Vector2D,int>::Purge((CUtlMemory<Vector2D,int> *)this_00);
*(undefined4 *)(this_00 + 0x10) = *(undefined4 *)this_00;
CUtlMemory<Vector2D,int>::Purge((CUtlMemory<Vector2D,int> *)this_00);
break;
case 0x18:
*(undefined4 *)(this_00 + 0xc) = 0;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)this_00);
*(undefined4 *)(this_00 + 0x10) = *(undefined4 *)this_00;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)this_00);
break;
case 0x19:
*(undefined4 *)(this_00 + 0xc) = 0;
CUtlMemory<Vector4D,int>::Purge((CUtlMemory<Vector4D,int> *)this_00);
*(undefined4 *)(this_00 + 0x10) = *(undefined4 *)this_00;
CUtlMemory<Vector4D,int>::Purge((CUtlMemory<Vector4D,int> *)this_00);
break;
case 0x1a:
*(undefined4 *)(this_00 + 0xc) = 0;
CUtlMemory<QAngle,int>::Purge(this_00);
*(undefined4 *)(this_00 + 0x10) = *(undefined4 *)this_00;
CUtlMemory<QAngle,int>::Purge(this_00);
break;
case 0x1b:
*(undefined4 *)(this_00 + 0xc) = 0;
CUtlMemory<Quaternion,int>::Purge((CUtlMemory<Quaternion,int> *)this_00);
*(undefined4 *)(this_00 + 0x10) = *(undefined4 *)this_00;
CUtlMemory<Quaternion,int>::Purge((CUtlMemory<Quaternion,int> *)this_00);
break;
case 0x1c:
*(undefined4 *)(this_00 + 0xc) = 0;
CUtlMemory<VMatrix,int>::Purge((CUtlMemory<VMatrix,int> *)this_00);
*(undefined4 *)(this_00 + 0x10) = *(undefined4 *)this_00;
CUtlMemory<VMatrix,int>::Purge((CUtlMemory<VMatrix,int> *)this_00);
break;
default:
*(undefined4 *)(this_00 + 0xc) = 0;
CUtlMemory<CDmxElement*,int>::Purge((CUtlMemory<CDmxElement*,int> *)this_00);
*(undefined4 *)(this_00 + 0x10) = *(undefined4 *)this_00;
CUtlMemory<CDmxElement*,int>::Purge((CUtlMemory<CDmxElement*,int> *)this_00);
}
}
else if (iVar1 - 5U < 2) {
CUtlMemory<unsigned_char,int>::Purge(*(CUtlMemory<unsigned_char,int> **)(this + 8));
}
*(undefined4 *)this = 0;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.