L L4D2node

CDmxAttribute::Unserialize

0x00be1120 · 1207 bytes · __thiscall

_ZN13CDmxAttribute11UnserializeE17DmAttributeType_tR10CUtlBuffer

Decompiled

undefined (3 params)

/* CDmxAttribute::Unserialize(DmAttributeType_t, CUtlBuffer&) */

bool __thiscall
CDmxAttribute::Unserialize(CDmxAttribute *param_1,undefined4 param_2,CUtlBuffer *param_3)

{
  undefined4 *puVar1;
  bool bVar2;
  undefined1 uVar3;
  CUtlVector *pCVar4;
  Color *pCVar5;
  DmeTime_t *pDVar6;
  CUtlBinaryBlock *pCVar7;
  CUtlString *pCVar8;
  
  AllocateDataMemory(param_1,param_2);
  switch(param_2) {
  default:
    return false;
  case 2:
    uVar3 = ::Unserialize(param_3,*(int **)(param_1 + 8));
    return (bool)uVar3;
  case 3:
    uVar3 = ::Unserialize(param_3,*(float **)(param_1 + 8));
    return (bool)uVar3;
  case 4:
    uVar3 = ::Unserialize(param_3,*(bool **)(param_1 + 8));
    return (bool)uVar3;
  case 5:
    pCVar8 = (CUtlString *)0x0;
    if (*(CUtlString **)(param_1 + 8) != (CUtlString *)0x0) {
      CUtlString::CUtlString(*(CUtlString **)(param_1 + 8));
      pCVar8 = *(CUtlString **)(param_1 + 8);
    }
    uVar3 = ::Unserialize(param_3,pCVar8);
    return (bool)uVar3;
  case 6:
    pCVar7 = (CUtlBinaryBlock *)0x0;
    if (*(CUtlBinaryBlock **)(param_1 + 8) != (CUtlBinaryBlock *)0x0) {
      CUtlBinaryBlock::CUtlBinaryBlock(*(CUtlBinaryBlock **)(param_1 + 8),0,0);
      pCVar7 = *(CUtlBinaryBlock **)(param_1 + 8);
    }
    uVar3 = ::Unserialize(param_3,pCVar7);
    return (bool)uVar3;
  case 7:
    pDVar6 = (DmeTime_t *)0x0;
    if (*(undefined4 **)(param_1 + 8) != (undefined4 *)0x0) {
      **(undefined4 **)(param_1 + 8) = 0x80000000;
      pDVar6 = *(DmeTime_t **)(param_1 + 8);
    }
    uVar3 = ::Unserialize(param_3,pDVar6);
    return (bool)uVar3;
  case 8:
    pCVar5 = (Color *)0x0;
    if (*(undefined4 **)(param_1 + 8) != (undefined4 *)0x0) {
      **(undefined4 **)(param_1 + 8) = 0;
      pCVar5 = *(Color **)(param_1 + 8);
    }
    uVar3 = ::Unserialize(param_3,pCVar5);
    return (bool)uVar3;
  case 9:
    uVar3 = ::Unserialize(param_3,*(Vector2D **)(param_1 + 8));
    return (bool)uVar3;
  case 10:
    uVar3 = ::Unserialize(param_3,*(Vector **)(param_1 + 8));
    return (bool)uVar3;
  case 0xb:
    uVar3 = ::Unserialize(param_3,*(Vector4D **)(param_1 + 8));
    return (bool)uVar3;
  case 0xc:
    uVar3 = ::Unserialize(param_3,*(QAngle **)(param_1 + 8));
    return (bool)uVar3;
  case 0xd:
    uVar3 = ::Unserialize(param_3,*(Quaternion **)(param_1 + 8));
    return (bool)uVar3;
  case 0xe:
    uVar3 = ::Unserialize(param_3,*(VMatrix **)(param_1 + 8));
    return (bool)uVar3;
  case 0x10:
    puVar1 = *(undefined4 **)(param_1 + 8);
    pCVar4 = (CUtlVector *)0x0;
    if (puVar1 != (undefined4 *)0x0) {
      *puVar1 = 0;
      puVar1[1] = 0;
      puVar1[2] = 0;
      puVar1[3] = 0;
      puVar1[4] = 0;
      pCVar4 = *(CUtlVector **)(param_1 + 8);
    }
    bVar2 = Unserialize<int>(param_3,pCVar4);
    return bVar2;
  case 0x11:
    puVar1 = *(undefined4 **)(param_1 + 8);
    pCVar4 = (CUtlVector *)0x0;
    if (puVar1 != (undefined4 *)0x0) {
      *puVar1 = 0;
      puVar1[1] = 0;
      puVar1[2] = 0;
      puVar1[3] = 0;
      puVar1[4] = 0;
      pCVar4 = *(CUtlVector **)(param_1 + 8);
    }
    break;
  case 0x12:
    puVar1 = *(undefined4 **)(param_1 + 8);
    pCVar4 = (CUtlVector *)0x0;
    if (puVar1 != (undefined4 *)0x0) {
      *puVar1 = 0;
      puVar1[1] = 0;
      puVar1[2] = 0;
      puVar1[3] = 0;
      puVar1[4] = 0;
      pCVar4 = *(CUtlVector **)(param_1 + 8);
    }
    bVar2 = Unserialize<bool>(param_3,pCVar4);
    return bVar2;
  case 0x13:
    puVar1 = *(undefined4 **)(param_1 + 8);
    pCVar4 = (CUtlVector *)0x0;
    if (puVar1 != (undefined4 *)0x0) {
      *puVar1 = 0;
      puVar1[1] = 0;
      puVar1[2] = 0;
      puVar1[3] = 0;
      puVar1[4] = 0;
      pCVar4 = *(CUtlVector **)(param_1 + 8);
    }
    bVar2 = Unserialize<CUtlString>(param_3,pCVar4);
    return bVar2;
  case 0x14:
    puVar1 = *(undefined4 **)(param_1 + 8);
    pCVar4 = (CUtlVector *)0x0;
    if (puVar1 != (undefined4 *)0x0) {
      *puVar1 = 0;
      puVar1[1] = 0;
      puVar1[2] = 0;
      puVar1[3] = 0;
      puVar1[4] = 0;
      pCVar4 = *(CUtlVector **)(param_1 + 8);
    }
    bVar2 = Unserialize<CUtlBinaryBlock>(param_3,pCVar4);
    return bVar2;
  case 0x15:
    puVar1 = *(undefined4 **)(param_1 + 8);
    pCVar4 = (CUtlVector *)0x0;
    if (puVar1 != (undefined4 *)0x0) {
      *puVar1 = 0;
      puVar1[1] = 0;
      puVar1[2] = 0;
      puVar1[3] = 0;
      puVar1[4] = 0;
      pCVar4 = *(CUtlVector **)(param_1 + 8);
    }
    bVar2 = Unserialize<DmeTime_t>(param_3,pCVar4);
    return bVar2;
  case 0x16:
    puVar1 = *(undefined4 **)(param_1 + 8);
    pCVar4 = (CUtlVector *)0x0;
    if (puVar1 != (undefined4 *)0x0) {
      *puVar1 = 0;
      puVar1[1] = 0;
      puVar1[2] = 0;
      puVar1[3] = 0;
      puVar1[4] = 0;
      pCVar4 = *(CUtlVector **)(param_1 + 8);
    }
    bVar2 = Unserialize<Color>(param_3,pCVar4);
    return bVar2;
  case 0x17:
    puVar1 = *(undefined4 **)(param_1 + 8);
    pCVar4 = (CUtlVector *)0x0;
    if (puVar1 != (undefined4 *)0x0) {
      *puVar1 = 0;
      puVar1[1] = 0;
      puVar1[2] = 0;
      puVar1[3] = 0;
      puVar1[4] = 0;
      pCVar4 = *(CUtlVector **)(param_1 + 8);
    }
    bVar2 = Unserialize<Vector2D>(param_3,pCVar4);
    return bVar2;
  case 0x18:
    puVar1 = *(undefined4 **)(param_1 + 8);
    pCVar4 = (CUtlVector *)0x0;
    if (puVar1 != (undefined4 *)0x0) {
      *puVar1 = 0;
      puVar1[1] = 0;
      puVar1[2] = 0;
      puVar1[3] = 0;
      puVar1[4] = 0;
      pCVar4 = *(CUtlVector **)(param_1 + 8);
    }
    bVar2 = Unserialize<Vector>(param_3,pCVar4);
    return bVar2;
  case 0x19:
    puVar1 = *(undefined4 **)(param_1 + 8);
    pCVar4 = (CUtlVector *)0x0;
    if (puVar1 != (undefined4 *)0x0) {
      *puVar1 = 0;
      puVar1[1] = 0;
      puVar1[2] = 0;
      puVar1[3] = 0;
      puVar1[4] = 0;
      pCVar4 = *(CUtlVector **)(param_1 + 8);
    }
    bVar2 = Unserialize<Vector4D>(param_3,pCVar4);
    return bVar2;
  case 0x1a:
    puVar1 = *(undefined4 **)(param_1 + 8);
    pCVar4 = (CUtlVector *)0x0;
    if (puVar1 != (undefined4 *)0x0) {
      *puVar1 = 0;
      puVar1[1] = 0;
      puVar1[2] = 0;
      puVar1[3] = 0;
      puVar1[4] = 0;
      pCVar4 = *(CUtlVector **)(param_1 + 8);
    }
    bVar2 = Unserialize<QAngle>(param_3,pCVar4);
    return bVar2;
  case 0x1b:
    puVar1 = *(undefined4 **)(param_1 + 8);
    pCVar4 = (CUtlVector *)0x0;
    if (puVar1 != (undefined4 *)0x0) {
      *puVar1 = 0;
      puVar1[1] = 0;
      puVar1[2] = 0;
      puVar1[3] = 0;
      puVar1[4] = 0;
      pCVar4 = *(CUtlVector **)(param_1 + 8);
    }
    bVar2 = Unserialize<Quaternion>(param_3,pCVar4);
    return bVar2;
  case 0x1c:
    puVar1 = *(undefined4 **)(param_1 + 8);
    pCVar4 = (CUtlVector *)0x0;
    if (puVar1 != (undefined4 *)0x0) {
      *puVar1 = 0;
      puVar1[1] = 0;
      puVar1[2] = 0;
      puVar1[3] = 0;
      puVar1[4] = 0;
      pCVar4 = *(CUtlVector **)(param_1 + 8);
    }
    bVar2 = Unserialize<VMatrix>(param_3,pCVar4);
    return bVar2;
  }
  bVar2 = Unserialize<float>(param_3,pCVar4);
  return bVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)