CDmxSerializer::UnserializeElementArrayAttribute
0x00be9670 · 458 bytes · __thiscall
_ZN14CDmxSerializer32UnserializeElementArrayAttributeER10CUtlBufferP13CDmxAttributeR10CUtlVectorIP11CDmxElement10CUtlMemoryIS6_iEE
Decompiled
undefined (4 params)
/* CDmxSerializer::UnserializeElementArrayAttribute(CUtlBuffer&, CDmxAttribute*,
CUtlVector<CDmxElement*, CUtlMemory<CDmxElement*, int> >&) */
void __thiscall
CDmxSerializer::UnserializeElementArrayAttribute
(CDmxSerializer *this,CUtlBuffer *param_1,CDmxAttribute *param_2,CUtlVector *param_3)
{
undefined4 *puVar1;
char cVar2;
void *pvVar3;
int iVar4;
CDmxElement **ppCVar5;
CUtlVector<CDmxElement*,CUtlMemory<CDmxElement*,int>> *this_00;
CDmxElement *pCVar6;
CDmxElement *local_30;
CDmxElement *local_24;
undefined4 local_20;
if (((byte)param_1[0x15] & 1) == 0) {
cVar2 = CUtlBuffer::CheckGet(param_1,4);
local_30 = (CDmxElement *)0x0;
if (cVar2 != '\0') {
if (((byte)param_1[0x34] & 1) == 0) {
iVar4 = *(int *)(param_1 + 0xc);
local_30 = *(CDmxElement **)(*(int *)param_1 + (iVar4 - *(int *)(param_1 + 0x20)));
}
else {
ppCVar5 = (CDmxElement **)
((*(int *)(param_1 + 0xc) - *(int *)(param_1 + 0x20)) + *(int *)param_1);
if (ppCVar5 == (CDmxElement **)0x0) {
ppCVar5 = &local_24;
}
local_20 = local_24;
local_20 = (CDmxElement *)
CONCAT31((int3)((uint)local_24 >> 8),*(undefined1 *)((int)ppCVar5 + 3));
local_20._2_2_ = (undefined2)((uint)local_24 >> 0x10);
local_20._0_2_ =
CONCAT11(*(undefined1 *)((int)ppCVar5 + 2),*(undefined1 *)((int)ppCVar5 + 3));
local_20._3_1_ = (undefined1)((uint)local_24 >> 0x18);
local_20._0_3_ = CONCAT12(*(undefined1 *)((int)ppCVar5 + 1),(undefined2)local_20);
local_20 = (CDmxElement *)CONCAT13(*(undefined1 *)ppCVar5,(undefined3)local_20);
_V_memcpy(&local_24,&local_20,4);
iVar4 = *(int *)(param_1 + 0xc);
local_30 = local_24;
}
*(int *)(param_1 + 0xc) = iVar4 + 4;
iVar4 = *(int *)param_2;
goto joined_r0x00be97ce;
}
}
else {
local_24 = (CDmxElement *)0x0;
CUtlBuffer::Scanf(param_1,"%d",&local_24);
local_30 = local_24;
}
iVar4 = *(int *)param_2;
joined_r0x00be97ce:
if (iVar4 == 0xf) {
this_00 = *(CUtlVector<CDmxElement*,CUtlMemory<CDmxElement*,int>> **)(param_2 + 8);
}
else {
CDmxAttribute::AllocateDataMemory(param_2,0xf);
puVar1 = *(undefined4 **)(param_2 + 8);
this_00 = (CUtlVector<CDmxElement*,CUtlMemory<CDmxElement*,int>> *)0x0;
if (puVar1 != (undefined4 *)0x0) {
*puVar1 = 0;
puVar1[1] = 0;
puVar1[2] = 0;
puVar1[3] = 0;
puVar1[4] = 0;
this_00 = *(CUtlVector<CDmxElement*,CUtlMemory<CDmxElement*,int>> **)(param_2 + 8);
}
}
if ((*(int *)(this_00 + 4) < (int)local_30) && (-1 < *(int *)(this_00 + 8))) {
*(CDmxElement **)(this_00 + 4) = local_30;
if (*(void **)this_00 == (void *)0x0) {
pvVar3 = malloc((int)local_30 << 2);
*(void **)this_00 = pvVar3;
}
else {
pvVar3 = realloc(*(void **)this_00,(int)local_30 * 4);
*(void **)this_00 = pvVar3;
}
}
else {
pvVar3 = *(void **)this_00;
}
*(void **)(this_00 + 0x10) = pvVar3;
if (0 < (int)local_30) {
pCVar6 = (CDmxElement *)0x0;
do {
pCVar6 = pCVar6 + 1;
local_20 = (CDmxElement *)UnserializeElementIndex(this,param_1,param_3);
CUtlVector<CDmxElement*,CUtlMemory<CDmxElement*,int>>::InsertBefore
(this_00,*(int *)(this_00 + 0xc),(CDmxElement **)&local_20);
} while (pCVar6 != local_30);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.