CDmxSerializerKeyValues2::UnserializeElementAttribute
0x00bedf20 · 249 bytes · __thiscall
_ZN24CDmxSerializerKeyValues227UnserializeElementAttributeER10CUtlBufferiPKcS3_
Decompiled
undefined (5 params)
/* CDmxSerializerKeyValues2::UnserializeElementAttribute(CUtlBuffer&, int, char const*, char const*)
*/
undefined4 __thiscall
CDmxSerializerKeyValues2::UnserializeElementAttribute
(CDmxSerializerKeyValues2 *this,CUtlBuffer *param_1,int param_2,char *param_3,
char *param_4)
{
char cVar1;
undefined4 uVar2;
CDmxAttribute *pCVar3;
CDmxElement *this_00;
int local_20 [4];
this_00 = (CDmxElement *)0x0;
if (param_2 != -1) {
this_00 = *(CDmxElement **)(param_2 * 0x14 + *(int *)this);
}
uVar2 = CDmxElement::HasAttribute(this_00,param_3);
if ((char)uVar2 == '\0') {
CDmxElement::LockForChanges(this_00,true);
/* try { // try from 00bedf70 to 00bedf74 has its CatchHandler @ 00bee01f */
pCVar3 = (CDmxAttribute *)CDmxElement::AddAttribute(this_00,param_3);
if (this_00 != (CDmxElement *)0x0) {
CDmxElement::LockForChanges(this_00,false);
}
cVar1 = UnserializeElement(this,param_1,param_4,local_20);
if (cVar1 != '\0') {
uVar2 = 0;
if (local_20[0] != -1) {
uVar2 = *(undefined4 *)(local_20[0] * 0x14 + *(int *)this);
}
CDmxAttribute::AllocateDataMemory(pCVar3,1);
if (*(undefined4 **)(pCVar3 + 8) == (undefined4 *)0x0) {
uVar2 = 1;
}
else {
**(undefined4 **)(pCVar3 + 8) = uVar2;
uVar2 = 1;
}
}
return uVar2;
}
CDmxKeyValues2ErrorStack::ReportError
((CDmxKeyValues2ErrorStack *)&g_KeyValues2ErrorStack,
"Attribute \"%s\" was defined more than once.\n",param_3);
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.