CDmxAttribute::SetValue
0x00be2400 · 79 bytes · __thiscall
_ZN13CDmxAttribute8SetValueE17DmAttributeType_tPKvi
Decompiled
undefined (4 params)
/* CDmxAttribute::SetValue(DmAttributeType_t, void const*, int) */
void __thiscall
CDmxAttribute::SetValue(CDmxAttribute *param_1,int param_2,void *param_3,size_t param_4)
{
if (*(int *)param_1 != param_2) {
AllocateDataMemory(param_1,param_2);
}
if ((int)*(size_t *)(s_pAttributeSize + param_2 * 4) <= (int)param_4) {
param_4 = *(size_t *)(s_pAttributeSize + param_2 * 4);
}
memcpy(*(void **)(param_1 + 8),param_3,param_4);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.