L L4D2node

CDmxAttribute::SetValue

0x00be2290 · 62 bytes · __thiscall

_ZN13CDmxAttribute8SetValueEPKc

Decompiled

undefined (2 params)

/* CDmxAttribute::SetValue(char const*) */

void __thiscall CDmxAttribute::SetValue(CDmxAttribute *this,char *param_1)

{
  CUtlString *this_00;
  
  AllocateDataMemory(this,5);
  this_00 = *(CUtlString **)(this + 8);
  if (this_00 != (CUtlString *)0x0) {
    CUtlString::CUtlString(this_00);
  }
  CUtlString::Set(this_00,param_1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)