CBaseEntity::Restore
0x00616500 · 750 bytes · __thiscall
_ZN11CBaseEntity7RestoreER8IRestore
Decompiled
undefined (2 params)
/* CBaseEntity::Restore(IRestore&) */
undefined4 __thiscall CBaseEntity::Restore(CBaseEntity *this,IRestore *param_1)
{
uint uVar1;
CBaseEdict *this_00;
code *pcVar2;
code *pcVar3;
char cVar4;
undefined4 uVar5;
int iVar6;
undefined *puVar7;
float *pfVar8;
CBaseEntity **ppCVar9;
float fVar10;
float fVar11;
float fVar12;
CBaseEntity *local_58;
CBaseEntity *local_50;
char *local_20 [4];
local_50 = (CBaseEntity *)0x616520;
CCollisionProperty::DestroyPartitionHandle((CCollisionProperty *)(this + 0x194));
local_50 = (CBaseEntity *)0x616528;
(**(code **)(*(int *)this + 0x30))();
local_50 = (CBaseEntity *)0x616538;
uVar5 = (**(code **)(*(int *)param_1 + 8))();
local_50 = (CBaseEntity *)0x616546;
iVar6 = (**(code **)(*(int *)param_1 + 0x9c))();
uVar1 = *(uint *)(this + 0x180);
fVar10 = *(float *)(iVar6 + 0x550);
fVar11 = *(float *)(iVar6 + 0x554);
fVar12 = *(float *)(iVar6 + 0x558);
if ((((uVar1 == 0xffffffff) ||
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar7 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar7 + 4) == 0)) {
pfVar8 = (float *)&vec3_origin;
if (*(int *)(iVar6 + 0x504) != 0) {
pfVar8 = (float *)(iVar6 + 0x51c);
}
fVar10 = fVar10 + *pfVar8;
fVar11 = fVar11 + pfVar8[1];
fVar12 = fVar12 + pfVar8[2];
}
local_50 = (CBaseEntity *)0x6165e2;
MatrixSetColumn((Vector *)(this + 0x2e0),3,(matrix3x4_t *)(this + 0x28c));
fVar10 = fVar10 + *(float *)(this + 0x39c);
fVar11 = fVar11 + *(float *)(this + 0x3a0);
fVar12 = fVar12 + *(float *)(this + 0x3a4);
if (((*(float *)(this + 0x39c) != fVar10) || (*(float *)(this + 0x3a0) != fVar11)) ||
(*(float *)(this + 0x3a4) != fVar12)) {
if (this[0x6c] == (CBaseEntity)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
local_50 = (CBaseEntity *)0x6166ff;
iVar6 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CBaseEntity)((byte)this[0x70] | 1);
}
*(float *)(this + 0x39c) = fVar10;
*(float *)(this + 0x3a0) = fVar11;
*(float *)(this + 0x3a4) = fVar12;
}
*(uint *)(this + 0x14c) = *(uint *)(this + 0x14c) & 0xffff7fff;
local_50 = (CBaseEntity *)0x61664b;
CCollisionProperty::MarkSurroundingBoundsDirty((CCollisionProperty *)(this + 0x194));
ppCVar9 = (CBaseEntity **)&stack0xffffffb4;
if (*(int *)(this + 0x30) != 0) {
local_50 = (CBaseEntity *)0x61665a;
iVar6 = (**(code **)(*(int *)this + 0x1c))();
ppCVar9 = (CBaseEntity **)&stack0xffffffb4;
if (iVar6 != 0) {
local_50 = (CBaseEntity *)0x616747;
(**(code **)(*(int *)this + 0x20))();
ppCVar9 = &local_50;
if (local_20[0] != (char *)0x0) {
local_50 = (CBaseEntity *)param_1;
/* try { // try from 0061675a to 0061675f has its CatchHandler @ 00616809 */
cVar4 = (**(code **)(*(int *)param_1 + 0x98))();
ppCVar9 = &local_50;
if (cVar4 != '\0') {
local_50 = (CBaseEntity *)local_20;
(**(code **)(*(int *)this + 0x20))();
if (local_20[0] == (char *)0x0) {
local_20[0] = "";
}
local_58 = (CBaseEntity *)0x61678c;
PrecacheModel(local_20[0]);
pcVar2 = *(code **)(*(int *)this + 0x24);
pcVar3 = *(code **)(*(int *)modelinfo + 0xc);
local_50 = this;
local_58 = (CBaseEntity *)0x6167ab;
(**(code **)(*(int *)this + 0x20))();
ppCVar9 = &local_58;
local_58 = modelinfo;
(*pcVar3)();
local_58 = this;
(*pcVar2)();
}
}
}
}
uVar1 = *(uint *)(this + 600);
if (((uVar1 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar7 + 8) == uVar1 >> 0xc && (iVar6 = *(int *)(puVar7 + 4), iVar6 != 0)))) {
ppCVar9[1] = this;
*ppCVar9 = (CBaseEntity *)iVar6;
ppCVar9[-1] = (CBaseEntity *)0x6167f7;
AddEntityToGroundList(*ppCVar9,ppCVar9[1]);
}
if (((byte)this[0xd4] & 8) != 0) {
ppCVar9[1] = (CBaseEntity *)0x8;
*ppCVar9 = this;
ppCVar9[-1] = (CBaseEntity *)0x6166ac;
AddEffects(*ppCVar9,(int)ppCVar9[1]);
}
return uVar5;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.