L L4D2node

CRagdoll2::GetBoneMatrix

0x004a18b0 · 336 bytes · __thiscall

_ZN9CRagdoll213GetBoneMatrixER13CBoneAccessori

Decompiled

undefined (3 params)

/* CRagdoll2::GetBoneMatrix(CBoneAccessor&, int) */

undefined4 __thiscall CRagdoll2::GetBoneMatrix(CRagdoll2 *this,CBoneAccessor *param_1,int param_2)

{
  CRagdoll2 *pCVar1;
  float fVar2;
  int iVar3;
  int *piVar4;
  undefined4 uVar5;
  matrix3x4_t *pmVar6;
  matrix3x4_t *pmVar7;
  undefined4 *puVar8;
  Vector local_58 [12];
  undefined4 local_4c;
  undefined4 local_48;
  undefined4 local_44;
  undefined4 local_40;
  undefined4 local_3c;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  matrix3x4_t local_1c [12];
  
  iVar3 = *(int *)(this + param_2 * 4 + 0x7f4);
  if (-1 < iVar3) {
    pCVar1 = this + param_2 * 0x54 + 0x14;
    uVar5 = 0;
    piVar4 = *(int **)(pCVar1 + 0x10);
    if (piVar4 != (int *)0x0) {
      (**(code **)(*piVar4 + 0x50))((matrix3x4_t *)&local_4c,piVar4);
      if ((-1 < (int)*(float *)(pCVar1 + 0x1c)) && (this[0xc] == (CRagdoll2)0x0)) {
        VectorTransform((float *)pCVar1,
                        (matrix3x4_t *)
                        (*(int *)(this + (int)*(float *)(pCVar1 + 0x1c) * 4 + 0x7f4) * 0x30 +
                        *(int *)(param_1 + 4)),(float *)local_58);
        MatrixSetColumn(local_58,3,(matrix3x4_t *)&local_4c);
      }
      fVar2 = *(float *)(this + 0x8a8);
      pmVar6 = (matrix3x4_t *)&local_4c;
      do {
        pmVar7 = pmVar6 + 0x10;
        *(float *)pmVar6 = *(float *)pmVar6 * fVar2;
        *(float *)(pmVar6 + 4) = *(float *)(pmVar6 + 4) * fVar2;
        *(float *)(pmVar6 + 8) = *(float *)(pmVar6 + 8) * fVar2;
        pmVar6 = pmVar7;
      } while (pmVar7 != local_1c);
      puVar8 = (undefined4 *)(iVar3 * 0x30 + *(int *)(param_1 + 4));
      *puVar8 = local_4c;
      puVar8[1] = local_48;
      puVar8[2] = local_44;
      puVar8[3] = local_40;
      puVar8[4] = local_3c;
      puVar8[5] = local_38;
      puVar8[6] = local_34;
      puVar8[7] = local_30;
      puVar8[8] = local_2c;
      puVar8[9] = local_28;
      puVar8[10] = local_24;
      puVar8[0xb] = local_20;
      uVar5 = 1;
    }
    return uVar5;
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)