Matrix3x4Offset
0x004a63f0 · 126 bytes · __regparm3
_ZL15Matrix3x4OffsetR11matrix3x4_tRKS_RK6Vector
Decompiled
undefined (3 params)
/* Matrix3x4Offset(matrix3x4_t&, matrix3x4_t const&, Vector const&) */
void __regparm3 Matrix3x4Offset(matrix3x4_t *param_1,matrix3x4_t *param_2,Vector *param_3)
{
float local_28;
float local_24;
float local_20;
MatrixCopy(param_2,param_1);
MatrixGetColumn(param_2,3,(Vector *)&local_28);
local_28 = local_28 + *(float *)param_3;
local_24 = local_24 + *(float *)(param_3 + 4);
local_20 = local_20 + *(float *)(param_3 + 8);
MatrixSetColumn((Vector *)&local_28,3,param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.