L L4D2node

Studio_AlignIKMatrix

0x00b853f0 · 335 bytes · __cdecl

_Z20Studio_AlignIKMatrixR11matrix3x4_tRK6Vector

Decompiled

undefined (2 params)

/* Studio_AlignIKMatrix(matrix3x4_t&, Vector const&) */

void Studio_AlignIKMatrix(matrix3x4_t *param_1,Vector *param_2)

{
  float local_40;
  float local_3c;
  float local_38;
  float local_34;
  float local_30;
  float local_2c;
  float local_28;
  float local_24;
  float local_20;
  
  local_40 = *(float *)param_2;
  local_3c = *(float *)(param_2 + 4);
  local_38 = *(float *)(param_2 + 8);
  VectorNormalize((Vector *)&local_40);
  MatrixSetColumn((Vector *)&local_40,0,param_1);
  MatrixGetColumn(param_1,2,(Vector *)&local_28);
  local_34 = local_38 * local_24 - local_3c * local_20;
  local_30 = local_20 * local_40 - local_38 * local_28;
  local_2c = local_3c * local_28 - local_24 * local_40;
  VectorNormalize((Vector *)&local_34);
  MatrixSetColumn((Vector *)&local_34,1,param_1);
  local_28 = local_2c * local_3c - local_30 * local_38;
  local_24 = local_38 * local_34 - local_2c * local_40;
  local_20 = local_30 * local_40 - local_3c * local_34;
  MatrixSetColumn((Vector *)&local_28,2,param_1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)