CIKTarget::SetNormal
0x00b87710 · 298 bytes · __thiscall
_ZN9CIKTarget9SetNormalERK6Vector
Decompiled
undefined (2 params)
/* CIKTarget::SetNormal(Vector const&) */
void __thiscall CIKTarget::SetNormal(CIKTarget *this,Vector *param_1)
{
float fVar1;
float fVar2;
float fVar3;
float local_70;
float local_6c;
float local_68;
float local_64;
float local_60;
float local_5c;
Vector local_58 [12];
matrix3x4_t local_4c [60];
QuaternionMatrix((Quaternion *)(this + 0x6c),local_4c);
MatrixGetColumn(local_4c,1,(Vector *)&local_64);
fVar1 = *(float *)(param_1 + 4);
fVar2 = *(float *)param_1;
fVar3 = *(float *)(param_1 + 8);
local_68 = fVar1 * local_64 - fVar2 * local_60;
local_6c = local_5c * fVar2 - local_64 * fVar3;
local_70 = local_60 * fVar3 - local_5c * fVar1;
local_64 = local_68 * fVar1 - local_6c * fVar3;
local_60 = fVar3 * local_70 - local_68 * fVar2;
local_5c = local_6c * fVar2 - local_70 * fVar1;
MatrixSetColumn((Vector *)&local_70,0,local_4c);
MatrixSetColumn((Vector *)&local_64,1,local_4c);
MatrixSetColumn(param_1,2,local_4c);
MatrixAngles(local_4c,(Quaternion *)(this + 0x6c),local_58);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
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calling convention, and argument types straight from the gamedata. Less
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Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.