L L4D2node

AngleNormalize

0x00bc30b0 · 82 bytes · __cdecl

_Z14AngleNormalizef

Decompiled

undefined (1 param)

/* AngleNormalize(float) */

longdouble AngleNormalize(float param_1)

{
  ushort in_FPUStatusWord;
  
  do {
    param_1 = param_1 - (param_1 / 360.0) * 360.0;
  } while ((in_FPUStatusWord & 0x400) != 0);
  if (180.0 < param_1) {
    param_1 = param_1 - 360.0;
  }
  if (param_1 < -180.0) {
    param_1 = param_1 + 360.0;
  }
  return (longdouble)param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)