AngleNormalize
0x00bc30b0 · 82 bytes · __cdecl
_Z14AngleNormalizef
Decompiled
undefined (1 param)
/* AngleNormalize(float) */
longdouble AngleNormalize(float param_1)
{
ushort in_FPUStatusWord;
do {
param_1 = param_1 - (param_1 / 360.0) * 360.0;
} while ((in_FPUStatusWord & 0x400) != 0);
if (180.0 < param_1) {
param_1 = param_1 - 360.0;
}
if (param_1 < -180.0) {
param_1 = param_1 + 360.0;
}
return (longdouble)param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.