CTerrorPlayer::MakeIncapacitatedEventFromInfo
0x009a75d0 · 959 bytes · __thiscall
_ZN13CTerrorPlayer30MakeIncapacitatedEventFromInfoERK15CTakeDamageInfob
Decompiled
undefined (3 params)
/* CTerrorPlayer::MakeIncapacitatedEventFromInfo(CTakeDamageInfo const&, bool) */
void __thiscall
CTerrorPlayer::MakeIncapacitatedEventFromInfo
(CTerrorPlayer *this,CTakeDamageInfo *param_1,bool param_2)
{
CBaseEdict *this_00;
code *pcVar1;
int *piVar2;
CBaseEntity *pCVar3;
char cVar4;
int *piVar5;
int iVar6;
undefined4 uVar7;
uint uVar8;
int iVar9;
int *piVar10;
undefined *puVar11;
uint uVar12;
byte *__s1;
byte *pbVar13;
CBaseEntity *this_01;
byte *pbVar14;
bool bVar15;
bool bVar16;
byte bVar17;
CBaseCombatCharacter *local_24;
bVar17 = 0;
if (param_2) {
piVar5 = (int *)(**(code **)(*gameeventmanager + 0x1c))
(gameeventmanager,"player_incapacitated_start");
iVar9 = *(int *)(this + 0x3950);
if (this[0x6c] == (CTerrorPlayer)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(int *)(this + 0x3950) = iVar9 + 1;
}
else {
piVar5 = (int *)(**(code **)(*gameeventmanager + 0x1c))
(gameeventmanager,"player_incapacitated",0,0);
}
if (piVar5 == (int *)0x0) {
return;
}
pcVar1 = *(code **)(*piVar5 + 0x30);
uVar7 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
(*pcVar1)(piVar5,"userid",uVar7);
uVar8 = *(uint *)(param_1 + 0x34);
if (uVar8 == 0xffffffff) goto LAB_009a76d0;
uVar12 = uVar8 & 0xfff;
piVar10 = (int *)(g_pEntityList + uVar12 * 0x10 + 4);
if (piVar10 == (int *)0x0) goto LAB_009a76d0;
if ((*(uint *)(g_pEntityList + uVar12 * 0x10 + 8) == uVar8 >> 0xc) &&
(piVar2 = *(int **)(g_pEntityList + uVar12 * 0x10 + 4), piVar2 != (int *)0x0)) {
cVar4 = (**(code **)(*piVar2 + 0x16c))(piVar2);
if (cVar4 != '\0') {
uVar8 = *(uint *)(param_1 + 0x34);
if ((((uVar8 == 0xffffffff) ||
(puVar11 = g_pEntityList + (uVar8 & 0xfff) * 0x10, puVar11 == (undefined *)0xfffffffc))
|| (*(uint *)(puVar11 + 8) != uVar8 >> 0xc)) ||
((local_24 = *(CBaseCombatCharacter **)(puVar11 + 4),
local_24 == (CBaseCombatCharacter *)0x0 ||
(cVar4 = (**(code **)(*(int *)local_24 + 0x16c))(local_24), cVar4 == '\0')))) {
local_24 = (CBaseCombatCharacter *)0x0;
}
uVar8 = *(uint *)(param_1 + 0x30);
bVar15 = uVar8 != 0xffffffff;
bVar16 = true;
if (uVar8 == 0xffffffff) {
LAB_009a77df:
__s1 = &DAT_00d539c2;
LAB_009a77e4:
iVar9 = 9;
pbVar13 = __s1;
pbVar14 = (byte *)0xc103e5;
do {
if (iVar9 == 0) break;
iVar9 = iVar9 + -1;
bVar15 = *pbVar13 < *pbVar14;
bVar16 = *pbVar13 == *pbVar14;
pbVar13 = pbVar13 + (uint)bVar17 * -2 + 1;
pbVar14 = pbVar14 + (uint)bVar17 * -2 + 1;
} while (bVar16);
if (bVar16) {
__s1 = (byte *)0xc103e5;
}
else {
iVar9 = 9;
bVar16 = false;
pbVar13 = __s1;
pbVar14 = (byte *)0xc6d0dc;
do {
if (iVar9 == 0) break;
iVar9 = iVar9 + -1;
bVar15 = *pbVar13 < *pbVar14;
bVar16 = *pbVar13 == *pbVar14;
pbVar13 = pbVar13 + (uint)bVar17 * -2 + 1;
pbVar14 = pbVar14 + (uint)bVar17 * -2 + 1;
} while (bVar16);
if (bVar16) {
__s1 = (byte *)0xc6d0dc;
}
else {
iVar9 = 0xc;
pbVar13 = __s1;
pbVar14 = (byte *)0xc6d0ed;
do {
if (iVar9 == 0) break;
iVar9 = iVar9 + -1;
bVar15 = *pbVar13 < *pbVar14;
bVar16 = *pbVar13 == *pbVar14;
pbVar13 = pbVar13 + (uint)bVar17 * -2 + 1;
pbVar14 = pbVar14 + (uint)bVar17 * -2 + 1;
} while (bVar16);
if ((!bVar15 && !bVar16) == bVar15) {
__s1 = (byte *)0xc6d0ed;
}
}
}
}
else {
puVar11 = g_pEntityList + (uVar8 & 0xfff) * 0x10;
bVar15 = (undefined *)0xfffffffb < puVar11;
bVar16 = true;
if (puVar11 == (undefined *)0xfffffffc) goto LAB_009a77df;
bVar15 = *(uint *)(puVar11 + 8) < uVar8 >> 0xc;
bVar16 = *(uint *)(puVar11 + 8) == uVar8 >> 0xc;
if (!bVar16) goto LAB_009a77df;
pCVar3 = *(CBaseEntity **)(puVar11 + 4);
bVar15 = false;
bVar16 = true;
if (pCVar3 == (CBaseEntity *)0x0) goto LAB_009a77df;
if (local_24 == (CBaseCombatCharacter *)pCVar3) {
iVar9 = CBaseCombatCharacter::GetActiveWeapon(local_24);
bVar15 = false;
bVar16 = iVar9 == 0;
if (!bVar16) {
iVar9 = CBaseCombatCharacter::GetActiveWeapon(local_24);
__s1 = *(byte **)(iVar9 + 0x7c);
bVar15 = false;
if (__s1 != (byte *)0x0) goto LAB_009a7915;
bVar16 = true;
}
goto LAB_009a77df;
}
cVar4 = (**(code **)(*(int *)pCVar3 + 0x16c))(pCVar3);
if (cVar4 != '\0') {
cVar4 = (**(code **)(*(int *)pCVar3 + 0x16c))(pCVar3);
this_01 = (CBaseEntity *)0x0;
if (cVar4 != '\0') {
this_01 = pCVar3;
}
iVar9 = CBaseEntity::GetTeamNumber(this_01);
if ((iVar9 != 3) || (iVar9 = (**(code **)(*(int *)this_01 + 0x544))(this_01), iVar9 != 2))
goto LAB_009a790a;
__s1 = (byte *)0xcd9caf;
bVar15 = false;
bVar16 = true;
goto LAB_009a77e4;
}
LAB_009a790a:
__s1 = *(byte **)(pCVar3 + 0x7c);
bVar15 = false;
bVar16 = true;
if (__s1 == (byte *)0x0) goto LAB_009a77df;
LAB_009a7915:
iVar9 = strncmp((char *)__s1,"weapon_",7);
bVar15 = false;
bVar16 = iVar9 == 0;
if (!bVar16) goto LAB_009a77e4;
__s1 = __s1 + 7;
}
(**(code **)(*piVar5 + 0x3c))(piVar5,"weapon",__s1);
pcVar1 = *(code **)(*piVar5 + 0x30);
uVar7 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(local_24 + 0x30));
(*pcVar1)(piVar5,"attacker",uVar7);
goto LAB_009a76d0;
}
uVar8 = *(uint *)(param_1 + 0x34);
if ((uVar8 == 0xffffffff) ||
(piVar10 = (int *)(g_pEntityList + (uVar8 & 0xfff) * 0x10 + 4), piVar10 == (int *)0x0))
goto LAB_009a76d0;
}
if ((piVar10[1] == uVar8 >> 0xc) && (*piVar10 != 0)) {
iVar9 = *(int *)(*piVar10 + 0x30);
if (iVar9 == 0) {
iVar9 = 0;
}
else {
iVar9 = iVar9 - *(int *)(gpGlobals + 0x58) >> 4;
}
(**(code **)(*piVar5 + 0x30))(piVar5,"attackerentid",iVar9);
}
LAB_009a76d0:
(**(code **)(*piVar5 + 0x30))(piVar5,"type",*(undefined4 *)(param_1 + 0x48));
/* WARNING: Could not recover jumptable at 0x009a7708. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*gameeventmanager + 0x20))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.