CNavArea::IsOverlapping
0x006fbe40 · 76 bytes · __thiscall
_ZNK8CNavArea13IsOverlappingERK6Vectorf
Decompiled
undefined (3 params)
/* CNavArea::IsOverlapping(Vector const&, float) const */
bool __thiscall CNavArea::IsOverlapping(CNavArea *this,Vector *param_1,float param_2)
{
float fVar1;
if (((*(float *)(this + 4) <= param_2 + *(float *)param_1) &&
(fVar1 = *(float *)param_1 - param_2,
fVar1 < *(float *)(this + 0x10) || fVar1 == *(float *)(this + 0x10))) &&
(*(float *)(this + 8) <= param_2 + *(float *)(param_1 + 4))) {
fVar1 = *(float *)(param_1 + 4) - param_2;
return fVar1 < *(float *)(this + 0x14) || fVar1 == *(float *)(this + 0x14);
}
return false;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.