L L4D2node

IsNodeOverlapped

0x00722db0 · 1006 bytes · __regparm3

_ZL16IsNodeOverlappedRK6VectorS1_.constprop.116

Decompiled

undefined (2 params)

/* IsNodeOverlapped(Vector const&, Vector const&) [clone .constprop.116] */

undefined1 __regparm3 IsNodeOverlapped(Vector *param_1,Vector *param_2)

{
  float fVar1;
  float fVar2;
  float fVar3;
  int iVar4;
  float fVar5;
  float fVar6;
  undefined **local_e0 [4];
  undefined4 local_d0;
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  float local_70;
  float local_6c;
  float local_68;
  float local_64;
  float local_60;
  float local_5c;
  float local_50;
  float local_44;
  char local_3a;
  char local_39;
  
  local_70 = *(float *)param_2 + *(float *)param_1;
  local_6c = *(float *)(param_2 + 4) + *(float *)(param_1 + 4);
  local_68 = *(float *)(param_1 + 8) + 35.5;
  iVar4 = CNavMesh::GetNavArea(TheNavMesh,(Vector *)&local_70,71.0);
  if (iVar4 == 0) {
    fVar1 = *(float *)param_1;
    fVar2 = *(float *)(param_1 + 4);
    fVar3 = *(float *)(param_1 + 8);
    fVar6 = *(float *)param_2 * 25.0 + fVar1;
    fVar5 = *(float *)(param_2 + 4) * 25.0 + fVar2;
    CTraceFilterSimple::CTraceFilterSimple
              ((CTraceFilterSimple *)local_e0,(IHandleEntity *)0x0,0,
               (_func_bool_IHandleEntity_ptr_int *)0x0);
    local_b4 = 0.0;
    local_ac = 0;
    local_a8 = 0;
    local_bc = fVar6 - fVar1;
    local_88 = 0;
    local_b8 = fVar5 - fVar2;
    local_a4 = 0;
    local_e0[0] = &PTR_ShouldHitEntity_00ca1b68;
    local_d0 = 0xf;
    local_8c = 0;
    local_9c = 0x3f000000;
    local_98 = 0x3f000000;
    local_94 = 0x3f000000;
    local_87 = local_b8 * local_b8 + local_bc * local_bc != 0.0;
    local_cc = fVar1;
    local_c8 = fVar2;
    local_c4 = fVar3 + 35.5;
    (**(code **)(*enginetrace + 0x14))
              (enginetrace,&local_cc,0x2420b,(CTraceFilterSimple *)local_e0,(Vector *)&local_70);
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine((Vector *)&local_70,(Vector *)&local_64,0xff,0xff,0,true,-1.0);
    }
    if (((local_39 == '\0') && (local_3a == '\0')) && (0.1 <= local_44)) {
      local_88 = 0;
      local_8c = 0;
      local_cc = local_64;
      local_c8 = local_60;
      local_bc = fVar6 - local_64;
      local_9c = 0x3f000000;
      local_b8 = fVar5 - local_60;
      local_98 = 0x3f000000;
      local_94 = 0x3f000000;
      local_ac = 0;
      local_b4 = ((fVar3 + 35.5) - 71.0) - local_5c;
      local_a8 = 0;
      local_a4 = 0;
      local_c4 = local_5c;
      local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
      (**(code **)(*enginetrace + 0x14))
                (enginetrace,&local_cc,0x2420b,(CTraceFilterSimple *)local_e0,(Vector *)&local_70);
      if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
        DebugDrawLine((Vector *)&local_70,(Vector *)&local_64,0xff,0xff,0,true,-1.0);
      }
      if (((local_39 == '\0') && (local_3a == '\0')) && ((local_44 != 1.0 && (0.7 <= local_50)))) {
        return 0;
      }
    }
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)