IsNodeOverlapped
0x00722db0 · 1006 bytes · __regparm3
_ZL16IsNodeOverlappedRK6VectorS1_.constprop.116
Decompiled
undefined (2 params)
/* IsNodeOverlapped(Vector const&, Vector const&) [clone .constprop.116] */
undefined1 __regparm3 IsNodeOverlapped(Vector *param_1,Vector *param_2)
{
float fVar1;
float fVar2;
float fVar3;
int iVar4;
float fVar5;
float fVar6;
undefined **local_e0 [4];
undefined4 local_d0;
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
float local_70;
float local_6c;
float local_68;
float local_64;
float local_60;
float local_5c;
float local_50;
float local_44;
char local_3a;
char local_39;
local_70 = *(float *)param_2 + *(float *)param_1;
local_6c = *(float *)(param_2 + 4) + *(float *)(param_1 + 4);
local_68 = *(float *)(param_1 + 8) + 35.5;
iVar4 = CNavMesh::GetNavArea(TheNavMesh,(Vector *)&local_70,71.0);
if (iVar4 == 0) {
fVar1 = *(float *)param_1;
fVar2 = *(float *)(param_1 + 4);
fVar3 = *(float *)(param_1 + 8);
fVar6 = *(float *)param_2 * 25.0 + fVar1;
fVar5 = *(float *)(param_2 + 4) * 25.0 + fVar2;
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)local_e0,(IHandleEntity *)0x0,0,
(_func_bool_IHandleEntity_ptr_int *)0x0);
local_b4 = 0.0;
local_ac = 0;
local_a8 = 0;
local_bc = fVar6 - fVar1;
local_88 = 0;
local_b8 = fVar5 - fVar2;
local_a4 = 0;
local_e0[0] = &PTR_ShouldHitEntity_00ca1b68;
local_d0 = 0xf;
local_8c = 0;
local_9c = 0x3f000000;
local_98 = 0x3f000000;
local_94 = 0x3f000000;
local_87 = local_b8 * local_b8 + local_bc * local_bc != 0.0;
local_cc = fVar1;
local_c8 = fVar2;
local_c4 = fVar3 + 35.5;
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_cc,0x2420b,(CTraceFilterSimple *)local_e0,(Vector *)&local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine((Vector *)&local_70,(Vector *)&local_64,0xff,0xff,0,true,-1.0);
}
if (((local_39 == '\0') && (local_3a == '\0')) && (0.1 <= local_44)) {
local_88 = 0;
local_8c = 0;
local_cc = local_64;
local_c8 = local_60;
local_bc = fVar6 - local_64;
local_9c = 0x3f000000;
local_b8 = fVar5 - local_60;
local_98 = 0x3f000000;
local_94 = 0x3f000000;
local_ac = 0;
local_b4 = ((fVar3 + 35.5) - 71.0) - local_5c;
local_a8 = 0;
local_a4 = 0;
local_c4 = local_5c;
local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_cc,0x2420b,(CTraceFilterSimple *)local_e0,(Vector *)&local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine((Vector *)&local_70,(Vector *)&local_64,0xff,0xff,0,true,-1.0);
}
if (((local_39 == '\0') && (local_3a == '\0')) && ((local_44 != 1.0 && (0.7 <= local_50)))) {
return 0;
}
}
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.