L L4D2node

CNavMesh::DoesRayStayWithinMesh

0x0073fa60 · 1265 bytes · __thiscall

_ZNK8CNavMesh21DoesRayStayWithinMeshERK6VectorS2_

Decompiled

undefined (3 params)

/* CNavMesh::DoesRayStayWithinMesh(Vector const&, Vector const&) const */

undefined4 __thiscall
CNavMesh::DoesRayStayWithinMesh(CNavMesh *this,Vector *param_1,Vector *param_2)

{
  int iVar1;
  bool bVar2;
  int iVar3;
  int iVar4;
  int iVar5;
  int iVar6;
  uint uVar7;
  int iVar8;
  int *piVar9;
  uint uVar10;
  int iVar11;
  float fVar12;
  float fVar13;
  float fVar14;
  float fVar15;
  int local_94;
  uint local_90;
  uint local_8c;
  int local_84;
  float local_64 [4];
  float local_54;
  float local_4c;
  float local_48;
  float local_40;
  float local_3c;
  undefined4 local_34;
  undefined4 local_30;
  
  iVar4 = GetNavArea(this,param_1,120.0);
  if ((iVar4 == 0) || (iVar5 = GetNavArea(this,param_2,120.0), iVar5 == 0)) {
    return 0;
  }
  if (iVar4 == iVar5) {
    return 1;
  }
  local_64[1] = -1.0;
  bVar2 = *(float *)(param_1 + 4) < *(float *)(param_2 + 4);
  if (bVar2) {
    local_64[1] = 1.0;
  }
  if (*(float *)param_1 < *(float *)param_2) {
    local_64[0] = 1.0;
    local_90 = *(uint *)(CSWTCH_1983 + (uint)bVar2 * 4);
    if (2 < bVar2 - 1) {
      local_94 = 1;
      local_8c = 0;
      goto LAB_0073fb4a;
    }
    local_8c = 1;
    iVar8 = 0;
  }
  else {
    local_64[0] = -1.0;
    iVar8 = ((int)((uint)bVar2 << 0x1f) >> 0x1f) + 2;
    local_8c = ((int)((uint)bVar2 << 0x1f) >> 0x1f) + 3;
    local_90 = *(uint *)(CSWTCH_1983 + local_8c * 4);
  }
  local_94 = (&CSWTCH_2582)[iVar8];
LAB_0073fb4a:
  local_54 = *(float *)(param_2 + 4) - *(float *)(param_1 + 4);
  local_64[3] = *(float *)param_2 - *(float *)param_1;
  local_48 = 0.0;
  if (local_54 != 0.0) {
    local_48 = 1.0 / local_54;
  }
  local_4c = 0.0;
  if (local_64[3] != 0.0) {
    local_4c = 1.0 / local_64[3];
  }
  CNavArea::m_masterMarker = CNavArea::m_masterMarker + 1;
  if (CNavArea::m_masterMarker == 0) {
    CNavArea::m_masterMarker = 1;
  }
  iVar8 = CNavArea::m_masterMarker;
  *(int *)(iVar4 + 0x3c) = CNavArea::m_masterMarker;
  fVar13 = local_54;
  fVar15 = local_64[3];
  if (local_94 == 2) goto LAB_0073fefa;
LAB_0073fbc4:
  iVar11 = iVar8;
  if (local_94 == 3) {
    fVar12 = *(float *)(iVar4 + 4);
    fVar14 = *(float *)(iVar4 + 0x14);
  }
  else if (local_94 == 1) {
    fVar12 = *(float *)(iVar4 + 0x10);
    fVar14 = *(float *)(iVar4 + 8);
  }
  else {
    fVar12 = *(float *)(iVar4 + 4);
    fVar14 = *(float *)(iVar4 + 8);
  }
LAB_0073fbe0:
  iVar8 = CNavArea::m_masterMarker;
  local_40 = fVar12 - *(float *)param_1;
  local_3c = fVar14 - *(float *)(param_1 + 4);
  uVar10 = local_90;
  if ((fVar12 - *(float *)param_1) * fVar13 - (fVar14 - *(float *)(param_1 + 4)) * fVar15 <= 0.0) {
    uVar10 = local_8c;
  }
  uVar7 = (uint)((uVar10 & 0xfffffffd) != 1);
  iVar3 = -uVar7;
  if (local_64[uVar7] * local_64[uVar7 + 3] < local_64[uVar7 + 9] * local_64[uVar7]) {
    return 0;
  }
  iVar1 = iVar4 + 0x50 + uVar10 * 4;
  piVar9 = *(int **)(iVar1 + 8);
  if (*piVar9 < 1) {
    return 0;
  }
  iVar6 = 0;
  do {
    iVar4 = piVar9[iVar6 * 2 + 1];
    if (*(int *)(iVar4 + 0x3c) != iVar11) {
      if (3 < uVar10) goto LAB_0073fccc;
      iVar11 = *(int *)(CSWTCH_1981 + uVar10 * 4);
      if (iVar11 == 1) {
        local_84 = 1;
LAB_0073fea3:
        local_30 = *(undefined4 *)(iVar4 + 8);
        local_34 = *(undefined4 *)(iVar4 + 0x10);
      }
      else {
        if (iVar11 < 2) {
          if (iVar11 == 0) goto LAB_0073fccc;
LAB_0073fe28:
          if (local_84 == 2) {
            local_34 = *(undefined4 *)(iVar4 + 0x10);
            local_30 = *(undefined4 *)(iVar4 + 0x14);
            goto LAB_0073fce5;
          }
          if (local_84 == 3) goto LAB_0073fe63;
          if (local_84 == 1) goto LAB_0073fea3;
        }
        else {
          if (iVar11 == 2) {
            local_84 = 3;
LAB_0073fe63:
            local_34 = *(undefined4 *)(iVar4 + 4);
            local_30 = *(undefined4 *)(iVar4 + 0x14);
            goto LAB_0073fce5;
          }
          if (iVar11 != 3) goto LAB_0073fe28;
LAB_0073fccc:
          local_84 = 0;
        }
        local_34 = *(undefined4 *)(iVar4 + 4);
        local_30 = *(undefined4 *)(iVar4 + 8);
      }
LAB_0073fce5:
      fVar13 = (local_64[uVar7 + 0xc] - *(float *)(param_1 + uVar7 * 4)) * local_64[iVar3 + 4] *
               local_64[uVar7 + 6] + *(float *)(param_1 + (iVar3 + 1) * 4);
      if ((local_64[iVar3 + 0xd] <= fVar13) &&
         (fVar13 < local_64[iVar3 + 0x10] || fVar13 == local_64[iVar3 + 0x10])) break;
      piVar9 = *(int **)(iVar1 + 8);
    }
    iVar6 = iVar6 + 1;
    iVar11 = CNavArea::m_masterMarker;
    if (*piVar9 <= iVar6) {
      return 0;
    }
  } while( true );
  if (iVar5 == iVar4) {
    return 1;
  }
  *(int *)(iVar4 + 0x3c) = CNavArea::m_masterMarker;
  fVar13 = local_54;
  fVar15 = local_64[3];
  if (local_94 != 2) goto LAB_0073fbc4;
LAB_0073fefa:
  fVar12 = *(float *)(iVar4 + 0x10);
  fVar14 = *(float *)(iVar4 + 0x14);
  iVar11 = iVar8;
  fVar13 = local_54;
  fVar15 = local_64[3];
  goto LAB_0073fbe0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)