L L4D2node

CBaseEntity::PerformPush

0x00792420 · 1392 bytes · __thiscall

_ZN11CBaseEntity11PerformPushEf

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBaseEntity::PerformPush(float) */

void __thiscall CBaseEntity::PerformPush(CBaseEntity *this,float param_1)

{
  undefined4 uVar1;
  float fVar2;
  char cVar3;
  int iVar4;
  int *piVar5;
  uint *puVar6;
  int iVar7;
  uint uVar8;
  physicspushlist_t *ppVar9;
  uint uVar10;
  int *piVar11;
  undefined *puVar12;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_34 = 0;
  local_30 = 0;
  if (___atan2f_finite == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_34,0,0,0,0,"/data/src/game/server/physics_main.cpp",0x5a0,
               &PerformPush(float)::tm_fmt,"(%s)%s","Unaccounted","CBaseEntity::PerformPush");
    local_20 = ___atan2f_finite;
  }
  iVar7 = _DAT_0105db00;
  local_28 = local_34;
  local_24 = local_30;
                    /* try { // try from 007924d1 to 007924d5 has its CatchHandler @ 007929c7 */
  if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
     (iVar4 = ThreadGetCurrentId(), iVar7 == iVar4)) {
    if ((char *)*_DAT_0105d15c != "CBaseEntity::PerformPush") {
                    /* try { // try from 00792888 to 00792899 has its CatchHandler @ 007929c7 */
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xcb2073,(char *)0x1,0xbfafa1);
    }
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
  }
  puVar12 = g_pPushedEntities;
  uVar10 = *(uint *)(this + 700);
  *(undefined4 *)(g_pPushedEntities + 0x24) = 0;
  *(undefined4 *)(puVar12 + 0x10) = 0;
  *(undefined4 *)(puVar12 + 0x34) = *(undefined4 *)(this + 0x39c);
  *(undefined4 *)(puVar12 + 0x38) = *(undefined4 *)(this + 0x3a0);
  *(undefined4 *)(puVar12 + 0x3c) = *(undefined4 *)(this + 0x3a4);
  *(undefined4 *)(puVar12 + 0x40) = *(undefined4 *)(this + 0x3a8);
  *(undefined4 *)(puVar12 + 0x44) = *(undefined4 *)(this + 0x3ac);
  *(undefined4 *)(puVar12 + 0x48) = *(undefined4 *)(this + 0x3b0);
  *(undefined4 *)(puVar12 + 0x4c) = *(undefined4 *)(this + 0x2d0);
  if (param_1 <= 0.0) {
    if (*(int *)(this + 0x238) != 0) goto LAB_00792690;
  }
  else {
    if (((vec3_angle == *(float *)(this + 0x280)) && (DAT_01053d40 == *(float *)(this + 0x284))) &&
       (DAT_01053d44 == *(float *)(this + 0x288))) {
                    /* try { // try from 00792730 to 0079283c has its CatchHandler @ 007929a6 */
      piVar5 = (int *)PhysicsPushMove(this,param_1);
LAB_00792737:
      if (piVar5 != (int *)0x0) goto LAB_007925b7;
      uVar8 = 0xffffffff;
      *(undefined4 *)(this + 700) = 0xffffffff;
      if (uVar10 != 0xffffffff) goto LAB_007925d1;
LAB_00792760:
      if (((uVar8 == 0xffffffff) ||
          (piVar11 = (int *)(g_pEntityList + (uVar8 & 0xfff) * 0x10 + 4), piVar11 == (int *)0x0)) ||
         (piVar11[1] != uVar8 >> 0xc)) goto LAB_00792620;
LAB_00792792:
      if (*piVar11 == 0) goto LAB_00792620;
      (**(code **)(*(int *)this + 0x1c0))(this,*piVar11);
      piVar5 = *(int **)(this + 0x238);
    }
    else {
      if (((vec3_origin == *(float *)(this + 0x2ec)) && (DAT_01053d4c == *(float *)(this + 0x2f0)))
         && (DAT_01053d50 == *(float *)(this + 0x2f4))) {
        piVar5 = (int *)PhysicsPushRotate(this,param_1);
        goto LAB_00792737;
      }
      uVar1 = *(undefined4 *)(this + 0x2d0);
                    /* try { // try from 007925a8 to 00792686 has its CatchHandler @ 007929a6 */
      piVar5 = (int *)PhysicsPushRotate(this,param_1);
      if (piVar5 == (int *)0x0) {
        fVar2 = *(float *)(this + 0x2d0);
        *(undefined4 *)(this + 0x2d0) = uVar1;
        piVar5 = (int *)PhysicsPushMove(this,param_1);
        if (*(float *)(this + 0x2d0) <= fVar2 && fVar2 != *(float *)(this + 0x2d0)) {
          *(float *)(this + 0x2d0) = fVar2;
        }
        goto LAB_00792737;
      }
LAB_007925b7:
      puVar6 = (uint *)(**(code **)(*piVar5 + 0xc))(piVar5);
      uVar8 = *puVar6;
      *(uint *)(this + 700) = uVar8;
      if (uVar10 == uVar8) goto LAB_00792760;
LAB_007925d1:
      if (uVar10 != 0xffffffff) {
        (**(code **)(*(int *)this + 0x1c4))(this);
        uVar8 = *(uint *)(this + 700);
      }
      if (uVar8 != 0xffffffff) {
        uVar10 = uVar8 & 0xfff;
        piVar11 = (int *)(g_pEntityList + uVar10 * 0x10 + 4);
        if (piVar11 == (int *)0x0) goto LAB_00792620;
        if ((*(uint *)(g_pEntityList + uVar10 * 0x10 + 8) == uVar8 >> 0xc) &&
           (*(int *)(g_pEntityList + uVar10 * 0x10 + 4) != 0)) {
                    /* try { // try from 00792944 to 00792984 has its CatchHandler @ 007929a6 */
          (**(code **)(*(int *)this + 0x1bc))(this,piVar5);
          uVar8 = *(uint *)(this + 700);
          goto LAB_00792760;
        }
        if (*(uint *)(g_pEntityList + uVar10 * 0x10 + 8) != uVar8 >> 0xc) goto LAB_00792620;
        goto LAB_00792792;
      }
LAB_00792620:
      piVar5 = *(int **)(this + 0x238);
    }
    if ((piVar5 != (int *)0x0) &&
       ((**(code **)(*piVar5 + 100))(piVar5), *(int *)(this + 0x238) != 0)) {
      uVar10 = *(uint *)(this + 700);
                    /* try { // try from 007928cb to 007928e8 has its CatchHandler @ 007929a6 */
      if ((((uVar10 == 0xffffffff) ||
           ((puVar12 = g_pEntityList + (uVar10 & 0xfff) * 0x10, puVar12 == (undefined *)0xfffffffc
            || (*(uint *)(puVar12 + 8) != uVar10 >> 0xc)))) || (*(int *)(puVar12 + 4) == 0)) &&
         (((iVar7 = (**(code **)(*(int *)(this + 0x194) + 0x2c))(this + 0x194), iVar7 == 6 &&
           (0 < *(int *)(g_pPushedEntities + 0x24))) &&
          (ppVar9 = (physicspushlist_t *)CreateDataObject(this,5),
          ppVar9 != (physicspushlist_t *)0x0)))) {
        CPhysicsPushedEntities::StoreMovedEntities
                  ((CPhysicsPushedEntities *)g_pPushedEntities,ppVar9);
      }
      goto LAB_00792690;
    }
  }
  fVar2 = *(float *)(this + 0x2d8);
  if ((fVar2 < *(float *)(this + 0x2d0) || fVar2 == *(float *)(this + 0x2d0)) && (0.0 < fVar2)) {
    SetMoveDoneTime(this,-1.0);
    (**(code **)(*(int *)this + 0xe0))(this);
  }
LAB_00792690:
  iVar7 = _DAT_0105db00;
  if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
     (iVar4 = ThreadGetCurrentId(), iVar7 == iVar4)) {
    cVar3 = CVProfNode::ExitScope();
    if (cVar3 != '\0') {
      _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
    }
    DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
  }
  if (local_20 != 0) {
    (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)