L L4D2node

CBaseDoor::DoorHitTop

0x00669340 · 596 bytes · __thiscall

_ZN9CBaseDoor10DoorHitTopEv

Decompiled

undefined (1 param)

/* CBaseDoor::DoorHitTop() */

void __thiscall CBaseDoor::DoorHitTop(CBaseDoor *this)

{
  int iVar1;
  uint uVar2;
  int *piVar3;
  int local_90;
  undefined **local_80 [8];
  undefined4 local_60;
  undefined1 *local_5c;
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_50;
  undefined4 local_4c;
  undefined4 local_48;
  undefined4 local_44;
  undefined4 local_40;
  undefined1 local_3c;
  undefined1 local_3b;
  undefined1 local_3a;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined2 local_20;
  
  piVar3 = (int *)&stack0xffffff54;
  uVar2 = *(uint *)(this + 0x148);
  if ((uVar2 & 0x1000) == 0) {
    (**(code **)(*(int *)this + 0x28c))();
    CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_80);
    local_80[0] = &PTR__CPASFilter_00bfaf28;
                    /* try { // try from 00669446 to 0066944a has its CatchHandler @ 006695c7 */
    CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_80,(Vector *)&local_60);
    local_80[0] = &PTR__CPASAttenuationFilter_00c08ec8;
                    /* try { // try from 0066945b to 00669477 has its CatchHandler @ 006695d9 */
    (**(code **)(*(int *)this + 0x28c))();
    piVar3 = (int *)&stack0xffffff4c;
    CPASAttenuationFilter::Filter((CPASAttenuationFilter *)local_80,(Vector *)&local_60,0.8);
                    /* try { // try from 0066947b to 0066948a has its CatchHandler @ 006695dd */
    CRecipientFilter::MakeReliable((CRecipientFilter *)local_80);
    (**(code **)(*(int *)this + 0x334))();
    local_3c = 1;
    local_20 = 0xffff;
    local_58 = 0x3f800000;
    local_50 = 0;
    local_4c = 100;
    local_5c = &DAT_00d539c2;
    if (*(undefined1 **)(this + 0x50c) != (undefined1 *)0x0) {
      local_5c = *(undefined1 **)(this + 0x50c);
    }
    local_48 = 0;
    local_44 = 0;
    local_40 = 0;
    local_3b = 0;
    local_3a = 0;
    local_38 = 0xffffffff;
    local_34 = 0;
    local_30 = 0;
    local_2c = 0;
    local_28 = 0;
    local_24 = 0;
    local_60 = 6;
    local_54 = 0x4b;
    local_90 = 0;
    if (*(int *)(this + 0x30) != 0) {
      local_90 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
    }
                    /* try { // try from 00669543 to 00669547 has its CatchHandler @ 006695a3 */
    CBaseEntity::EmitSound((IRecipientFilter *)local_80,local_90,(EmitSound_t *)&local_60);
    local_28 = 0;
    CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
    local_24 = local_34;
    CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
    local_80[0] = &PTR__CPASFilter_00bfaf28;
    CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_80);
    uVar2 = *(uint *)(this + 0x148);
  }
  *(undefined4 *)(this + 0x440) = 0;
  if ((uVar2 & 0x20) == 0) {
    iVar1 = *(int *)(this + 0x448);
    *piVar3 = (int)this;
    piVar3[1] = iVar1;
    piVar3[-1] = 0x6693e6;
    CBaseEntity::SetMoveDoneTime((CBaseEntity *)*piVar3,(float)piVar3[1]);
    *(code **)(this + 0x14) = DoorGoDown;
    *(undefined4 *)(this + 0x18) = 0;
    if (*(float *)(this + 0x448) == -1.0) {
      piVar3[2] = 0;
      piVar3[1] = -0x40800000;
      *piVar3 = (int)this;
      piVar3[-1] = 0x66959e;
      CBaseEntity::SetNextThink((CBaseEntity *)*piVar3,(float)piVar3[1],(char *)piVar3[2]);
    }
    uVar2 = *(uint *)(this + 0x148);
  }
  else {
    *(code **)(this + 0xd8) = DoorTouch;
    *(undefined4 *)(this + 0xdc) = 0;
  }
  piVar3[3] = 0;
  piVar3[2] = (int)this;
  piVar3[1] = (int)this;
  if ((uVar2 & 1) == 0) {
    *piVar3 = (int)(this + 0x598);
    piVar3[-1] = 0x6693ad;
    COutputEvent::FireOutput
              ((COutputEvent *)*piVar3,(CBaseEntity *)piVar3[1],(CBaseEntity *)piVar3[2],
               (float)piVar3[3]);
    return;
  }
  *piVar3 = (int)(this + 0x580);
  piVar3[-1] = 0x6693c6;
  COutputEvent::FireOutput
            ((COutputEvent *)*piVar3,(CBaseEntity *)piVar3[1],(CBaseEntity *)piVar3[2],
             (float)piVar3[3]);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)