CBaseDoor::DoorHitTop
0x00669340 · 596 bytes · __thiscall
_ZN9CBaseDoor10DoorHitTopEv
Decompiled
undefined (1 param)
/* CBaseDoor::DoorHitTop() */
void __thiscall CBaseDoor::DoorHitTop(CBaseDoor *this)
{
int iVar1;
uint uVar2;
int *piVar3;
int local_90;
undefined **local_80 [8];
undefined4 local_60;
undefined1 *local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_40;
undefined1 local_3c;
undefined1 local_3b;
undefined1 local_3a;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined2 local_20;
piVar3 = (int *)&stack0xffffff54;
uVar2 = *(uint *)(this + 0x148);
if ((uVar2 & 0x1000) == 0) {
(**(code **)(*(int *)this + 0x28c))();
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_80);
local_80[0] = &PTR__CPASFilter_00bfaf28;
/* try { // try from 00669446 to 0066944a has its CatchHandler @ 006695c7 */
CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_80,(Vector *)&local_60);
local_80[0] = &PTR__CPASAttenuationFilter_00c08ec8;
/* try { // try from 0066945b to 00669477 has its CatchHandler @ 006695d9 */
(**(code **)(*(int *)this + 0x28c))();
piVar3 = (int *)&stack0xffffff4c;
CPASAttenuationFilter::Filter((CPASAttenuationFilter *)local_80,(Vector *)&local_60,0.8);
/* try { // try from 0066947b to 0066948a has its CatchHandler @ 006695dd */
CRecipientFilter::MakeReliable((CRecipientFilter *)local_80);
(**(code **)(*(int *)this + 0x334))();
local_3c = 1;
local_20 = 0xffff;
local_58 = 0x3f800000;
local_50 = 0;
local_4c = 100;
local_5c = &DAT_00d539c2;
if (*(undefined1 **)(this + 0x50c) != (undefined1 *)0x0) {
local_5c = *(undefined1 **)(this + 0x50c);
}
local_48 = 0;
local_44 = 0;
local_40 = 0;
local_3b = 0;
local_3a = 0;
local_38 = 0xffffffff;
local_34 = 0;
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_60 = 6;
local_54 = 0x4b;
local_90 = 0;
if (*(int *)(this + 0x30) != 0) {
local_90 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
/* try { // try from 00669543 to 00669547 has its CatchHandler @ 006695a3 */
CBaseEntity::EmitSound((IRecipientFilter *)local_80,local_90,(EmitSound_t *)&local_60);
local_28 = 0;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
local_24 = local_34;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
local_80[0] = &PTR__CPASFilter_00bfaf28;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_80);
uVar2 = *(uint *)(this + 0x148);
}
*(undefined4 *)(this + 0x440) = 0;
if ((uVar2 & 0x20) == 0) {
iVar1 = *(int *)(this + 0x448);
*piVar3 = (int)this;
piVar3[1] = iVar1;
piVar3[-1] = 0x6693e6;
CBaseEntity::SetMoveDoneTime((CBaseEntity *)*piVar3,(float)piVar3[1]);
*(code **)(this + 0x14) = DoorGoDown;
*(undefined4 *)(this + 0x18) = 0;
if (*(float *)(this + 0x448) == -1.0) {
piVar3[2] = 0;
piVar3[1] = -0x40800000;
*piVar3 = (int)this;
piVar3[-1] = 0x66959e;
CBaseEntity::SetNextThink((CBaseEntity *)*piVar3,(float)piVar3[1],(char *)piVar3[2]);
}
uVar2 = *(uint *)(this + 0x148);
}
else {
*(code **)(this + 0xd8) = DoorTouch;
*(undefined4 *)(this + 0xdc) = 0;
}
piVar3[3] = 0;
piVar3[2] = (int)this;
piVar3[1] = (int)this;
if ((uVar2 & 1) == 0) {
*piVar3 = (int)(this + 0x598);
piVar3[-1] = 0x6693ad;
COutputEvent::FireOutput
((COutputEvent *)*piVar3,(CBaseEntity *)piVar3[1],(CBaseEntity *)piVar3[2],
(float)piVar3[3]);
return;
}
*piVar3 = (int)(this + 0x580);
piVar3[-1] = 0x6693c6;
COutputEvent::FireOutput
((COutputEvent *)*piVar3,(CBaseEntity *)piVar3[1],(CBaseEntity *)piVar3[2],
(float)piVar3[3]);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.