CFuncPlat::HitTop
0x00b0f200 · 433 bytes · __thiscall
_ZN9CFuncPlat6HitTopEv
Decompiled
undefined (1 param)
/* CFuncPlat::HitTop() */
void __thiscall CFuncPlat::HitTop(CFuncPlat *this)
{
code *pcVar1;
char cVar2;
int iVar3;
undefined4 *puVar4;
undefined **local_80 [8];
undefined4 local_60;
undefined1 *local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_40;
undefined1 local_3c;
undefined1 local_3b;
undefined1 local_3a;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined2 local_20;
puVar4 = (undefined4 *)&stack0xffffff64;
CBasePlatTrain::StopMovingSound((CBasePlatTrain *)this);
if (*(int *)(this + 0x4bc) != 0) {
(**(code **)(*(int *)this + 0x28c))();
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_80);
local_80[0] = &PTR__CPASFilter_00bfaf28;
/* try { // try from 00b0f253 to 00b0f257 has its CatchHandler @ 00b0f3b7 */
CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_80,(Vector *)&local_60);
local_80[0] = &PTR__CPASAttenuationFilter_00c08ec8;
/* try { // try from 00b0f268 to 00b0f284 has its CatchHandler @ 00b0f3ed */
(**(code **)(*(int *)this + 0x28c))();
puVar4 = (undefined4 *)&stack0xffffff5c;
CPASAttenuationFilter::Filter((CPASAttenuationFilter *)local_80,(Vector *)&local_60,0.8);
local_3c = 1;
local_20 = 0xffff;
local_58 = *(undefined4 *)(this + 0x4c4);
local_50 = 0;
local_4c = 100;
local_48 = 0;
local_5c = &DAT_00d539c2;
if (*(undefined1 **)(this + 0x4bc) != (undefined1 *)0x0) {
local_5c = *(undefined1 **)(this + 0x4bc);
}
local_44 = 0;
local_40 = 0;
local_3b = 0;
local_3a = 0;
local_38 = 0xffffffff;
local_34 = 0;
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_60 = 1;
local_54 = 0x4b;
if (*(int *)(this + 0x30) == 0) {
iVar3 = 0;
}
else {
iVar3 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
/* try { // try from 00b0f337 to 00b0f33b has its CatchHandler @ 00b0f3c9 */
CBaseEntity::EmitSound((IRecipientFilter *)local_80,iVar3,(EmitSound_t *)&local_60);
local_28 = 0;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
local_24 = local_34;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
local_80[0] = &PTR__CPASFilter_00bfaf28;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_80);
}
*(undefined4 *)(this + 0x440) = 0;
iVar3 = *(int *)this;
*puVar4 = this;
pcVar1 = *(code **)(iVar3 + 0x328);
puVar4[-1] = 0xb0f380;
cVar2 = (*pcVar1)();
if (cVar2 == '\0') {
*(code **)(this + 0x14) = CallGoDown;
*(undefined4 *)(this + 0x18) = 0;
puVar4[1] = 0x40400000;
*puVar4 = this;
puVar4[-1] = 0xb0f3a2;
CBaseEntity::SetMoveDoneTime((CBaseEntity *)*puVar4,(float)puVar4[1]);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.