L L4D2node

CPropDoorRotating::AngularMove

0x007f6530 · 341 bytes · __thiscall

_ZN17CPropDoorRotating11AngularMoveERK6QAnglef

Decompiled

undefined (3 params)

/* CPropDoorRotating::AngularMove(QAngle const&, float) */

void __thiscall
CPropDoorRotating::AngularMove(CPropDoorRotating *this,QAngle *param_1,float param_2)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  float local_18;
  float local_14;
  float local_10;
  
  *(undefined4 *)(this + 0x178c) = *(undefined4 *)param_1;
  *(undefined4 *)(this + 0x1790) = *(undefined4 *)(param_1 + 4);
  *(undefined4 *)(this + 0x1794) = *(undefined4 *)(param_1 + 8);
  if (*(float *)(this + 0x3a8) == *(float *)param_1) {
    fVar3 = *(float *)(this + 0x3ac);
    fVar2 = *(float *)(param_1 + 4);
    fVar1 = fVar3;
    if (fVar3 == *(float *)(param_1 + 4)) {
      fVar4 = *(float *)(this + 0x3b0);
      fVar2 = *(float *)(param_1 + 8);
      if (fVar4 == fVar2) {
        (**(code **)(*(int *)this + 0xe0))(this);
        return;
      }
      goto LAB_007f659b;
    }
  }
  else {
    fVar1 = *(float *)(this + 0x3ac);
    fVar2 = *(float *)(param_1 + 4);
  }
  fVar3 = fVar2;
  fVar2 = *(float *)(param_1 + 8);
  fVar4 = *(float *)(this + 0x3b0);
LAB_007f659b:
  fVar3 = fVar3 - fVar1;
  fVar2 = fVar2 - fVar4;
  fVar4 = *(float *)param_1 - *(float *)(this + 0x3a8);
  fVar1 = SQRT(fVar2 * fVar2 + fVar3 * fVar3 + fVar4 * fVar4) / param_2;
  CBaseEntity::SetMoveDoneTime((CBaseEntity *)this,fVar1);
  fVar1 = 1.0 / fVar1;
  local_18 = fVar4 * fVar1;
  local_14 = fVar3 * fVar1;
  local_10 = fVar1 * fVar2;
  CBaseEntity::SetLocalAngularVelocity((CBaseEntity *)this,(QAngle *)&local_18);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)