CTerrorPlayer::OnPlayerUse
0x009c1f90 · 709 bytes · __cdecl
_ZN13CTerrorPlayer11OnPlayerUseEP11CBaseEntityS1_8USE_TYPEf
Decompiled
undefined (4 params)
/* CTerrorPlayer::OnPlayerUse(CBaseEntity*, CBaseEntity*, USE_TYPE, float) */
void CTerrorPlayer::OnPlayerUse(CBaseEntity *param_1,CBaseEntity *param_2)
{
uint uVar1;
char cVar2;
int iVar3;
undefined *puVar4;
if ((((param_2 != (CBaseEntity *)0x0) &&
(cVar2 = (**(code **)(*(int *)param_2 + 0x16c))(param_2), cVar2 != '\0')) &&
(cVar2 = (**(code **)(*(int *)param_1 + 300))(param_1), cVar2 != '\0')) &&
(cVar2 = (**(code **)(*(int *)param_1 + 0x7e8))(param_1), cVar2 != '\0')) {
iVar3 = CBaseEntity::GetTeamNumber(param_1);
cVar2 = IsASurvivorTeam(iVar3);
if ((cVar2 != '\0') &&
(((uVar1 = *(uint *)(param_1 + 0x2e24), uVar1 == 0xffffffff ||
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar4 + 8) != uVar1 >> 0xc ||
((*(CBaseEntity **)(puVar4 + 4) == (CBaseEntity *)0x0 ||
(param_2 == *(CBaseEntity **)(puVar4 + 4))))))))) {
iVar3 = CBaseEntity::GetTeamNumber(param_2);
cVar2 = IsASurvivorTeam(iVar3);
if ((((cVar2 != '\0') &&
(((((cVar2 = (**(code **)(*(int *)param_2 + 0x7e8))(param_2), cVar2 == '\0' &&
(cVar2 = IsFiringWeapon((CTerrorPlayer *)param_2), cVar2 == '\0')) &&
(cVar2 = IsShoving((CTerrorPlayer *)param_2), cVar2 == '\0')) &&
(((uVar1 = *(uint *)(param_2 + 0x33c4), uVar1 == 0xffffffff ||
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc))
|| ((*(uint *)(puVar4 + 8) != uVar1 >> 0xc || (*(int *)(puVar4 + 4) == 0)))))) &&
(((((uVar1 = *(uint *)(param_2 + 0x3e68), uVar1 == 0xffffffff ||
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)
) || (*(uint *)(puVar4 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar4 + 4) == 0)) &&
((((uVar1 = *(uint *)(param_2 + 0x3ee0), uVar1 == 0xffffffff ||
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)
) || (*(uint *)(puVar4 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar4 + 4) == 0))))))))
&& (((uVar1 = *(uint *)(param_2 + 0x3e48), uVar1 == 0xffffffff ||
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc))
|| ((*(uint *)(puVar4 + 8) != uVar1 >> 0xc || (*(int *)(puVar4 + 4) == 0)))))) &&
(((uVar1 = *(uint *)(param_2 + 0x2e28), uVar1 == 0xffffffff ||
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar4 + 8) != uVar1 >> 0xc || (*(int *)(puVar4 + 4) == 0)))))) {
uVar1 = *(uint *)(param_2 + 0x2d64);
if ((((uVar1 == 0xffffffff) ||
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc))
|| (*(uint *)(puVar4 + 8) != uVar1 >> 0xc)) ||
(*(CBaseEntity **)(puVar4 + 4) == (CBaseEntity *)0x0)) {
uVar1 = *(uint *)(param_1 + 0x2e24);
if (((uVar1 == 0xffffffff) ||
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc))
|| ((*(uint *)(puVar4 + 8) != uVar1 >> 0xc || (*(int *)(puVar4 + 4) == 0))))
goto LAB_009c219d;
}
else if ((param_1 == *(CBaseEntity **)(puVar4 + 4)) && (((byte)param_2[0x1cb4] & 0x20) != 0)
) {
LAB_009c219d:
StartReviving((CTerrorPlayer *)param_2,(CTerrorPlayer *)param_1);
return;
}
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.