CTerrorPlayer::AbilityDebug
0x004d2960 · 166 bytes · __thiscall
_ZN13CTerrorPlayer12AbilityDebugEPS_PKcz
Decompiled
undefined (3 params)
/* CTerrorPlayer::AbilityDebug(CTerrorPlayer*, char const*, ...) */
void __thiscall
CTerrorPlayer::AbilityDebug(CTerrorPlayer *this,CTerrorPlayer *param_1,char *param_2,...)
{
uint uVar1;
int *piVar2;
undefined *puVar3;
int in_GS_OFFSET;
char local_1020 [4096];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
uVar1 = *(uint *)(this + 0x30bc);
if ((((uVar1 != 0xffffffff) &&
(puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar3 + 8) == uVar1 >> 0xc)) &&
(piVar2 = *(int **)(puVar3 + 4), piVar2 != (int *)0x0)) {
V_vsnprintf(local_1020,0x1000,param_2,&stack0x00000010);
(**(code **)(*piVar2 + 0x394))(piVar2,param_1,local_1020);
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.