CTerrorPlayer::StopDragging
0x009c1250 · 495 bytes · __thiscall
_ZN13CTerrorPlayer12StopDraggingEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::StopDragging() */
void __thiscall CTerrorPlayer::StopDragging(CTerrorPlayer *this)
{
uint uVar1;
code *pcVar2;
CBaseEdict *this_00;
int *piVar3;
undefined4 uVar4;
int iVar5;
int iVar6;
CTerrorPlayer *this_01;
undefined *puVar7;
uVar1 = *(uint *)(this + 0x2d64);
if ((((uVar1 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar7 + 4) != 0)) {
piVar3 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"drag_end",0,0);
if (piVar3 != (int *)0x0) {
pcVar2 = *(code **)(*piVar3 + 0x30);
uVar4 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
(*pcVar2)(piVar3,"userid",uVar4);
iVar6 = 0;
pcVar2 = *(code **)(*piVar3 + 0x30);
uVar1 = *(uint *)(this + 0x2d64);
if (((uVar1 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) {
iVar6 = *(int *)(puVar7 + 4);
}
uVar4 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(iVar6 + 0x30));
(*pcVar2)(piVar3,"subject",uVar4);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar3,0);
}
uVar1 = *(uint *)(this + 0x2d64);
this_01 = (CTerrorPlayer *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) {
this_01 = *(CTerrorPlayer **)(puVar7 + 4);
}
StopBeingDragged(this_01);
if ((g_pEntityList == (undefined *)0xfffffffc) || (*(int *)(g_pEntityList + 8) != 0)) {
iVar6 = 0;
}
else {
iVar6 = *(int *)(g_pEntityList + 4);
}
uVar1 = *(uint *)(this + 0x2d64);
if (((uVar1 == 0xffffffff) ||
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar7 + 8) != uVar1 >> 0xc)) {
iVar5 = 0;
}
else {
iVar5 = *(int *)(puVar7 + 4);
}
if (iVar6 != iVar5) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x2d64) = 0;
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.