CNavMesh::FindActiveNavArea
0x00709fd0 · 3079 bytes · __thiscall
_ZN8CNavMesh17FindActiveNavAreaEv
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CNavMesh::FindActiveNavArea() */
char __thiscall CNavMesh::FindActiveNavArea(CNavMesh *this)
{
float fVar1;
float fVar2;
char cVar3;
int *piVar4;
int iVar5;
int iVar6;
undefined4 uVar7;
char cVar8;
CNavMesh CVar9;
longdouble lVar10;
float fVar11;
float fVar12;
float fVar13;
float fVar14;
float fVar15;
float fVar16;
float fVar17;
bool bVar18;
CTraceFilterSimple *this_00;
Vector *pVVar19;
CNavArea *in_stack_fffffe88;
float local_148;
undefined4 local_124;
undefined4 local_120;
undefined4 local_11c;
undefined4 local_118;
int local_114;
float local_110;
float local_10c;
float local_108;
float local_104;
float local_100;
float local_fc;
float local_f8;
float local_f4;
float local_f0;
float local_ec;
float local_e8;
float local_e4;
undefined **local_e0 [4];
undefined4 local_d0;
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
float local_64;
float local_60;
float local_5c;
float local_58;
float local_54;
float local_50;
float local_44;
undefined4 local_40;
byte bStack_3d;
short local_30;
local_124 = 0;
local_120 = 0;
if (___atan2f_finite == 0) {
local_114 = 0;
}
else {
in_stack_fffffe88 = (CNavArea *)0x0;
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_124,0,0,0,0,"/data/src/game/server/nav_edit.cpp",0x13f,
&FindActiveNavArea()::tm_fmt,"(%s)%s","Unaccounted","CNavMesh::FindActiveNavArea");
local_114 = ___atan2f_finite;
}
iVar5 = _DAT_0105db00;
local_11c = local_124;
local_118 = local_120;
/* try { // try from 0070a526 to 0070a574 has its CatchHandler @ 0070ac25 */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar6 = ThreadGetCurrentId(), iVar5 == iVar6)) {
if ((char *)*_DAT_0105d15c != "CNavMesh::FindActiveNavArea") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xca1ee1,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
this[0x48d] = (CNavMesh)0x0;
*(undefined4 *)(this + 0x490) = 0;
*(undefined4 *)(this + 0x474) = 0;
this[0x494] = (CNavMesh)0x0;
*(undefined4 *)(this + 0x4bc) = 0;
/* try { // try from 0070a0cb to 0070a403 has its CatchHandler @ 0070ac3d */
piVar4 = (int *)UTIL_GetListenServerHost();
if (piVar4 == (int *)0x0) {
LAB_0070a8e0:
cVar8 = '\0';
goto LAB_0070a5c5;
}
GetEditVectors((Vector *)&local_110,(Vector *)&local_104);
if (*(int *)(nav_create_area_at_feet._28_4_ + 0x30) == 0) {
cVar8 = '\0';
fVar11 = 2000.0;
}
else {
if (local_fc < 0.0) {
/* try { // try from 0070aaab to 0070ac1f has its CatchHandler @ 0070ac3d */
iVar5 = (**(code **)(*piVar4 + 0x250))(piVar4);
if (*(float *)(iVar5 + 8) != 0.0) {
cVar8 = '\x01';
fVar11 = (*(float *)(iVar5 + 8) * 2000.0) / (-local_fc * 2000.0);
goto LAB_0070a12d;
}
}
fVar11 = 2000.0;
cVar8 = '\0';
}
LAB_0070a12d:
this_00 = (CTraceFilterSimple *)local_e0;
local_f4 = local_100 * fVar11 + local_10c;
local_f8 = local_104 * fVar11 + local_110;
local_f0 = fVar11 * local_fc + local_108;
CTraceFilterSimple::CTraceFilterSimple
(this_00,(IHandleEntity *)0x0,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
pVVar19 = local_70;
local_e0[0] = &PTR_ShouldHitEntity_00ca1b68;
local_d0 = 0xf;
local_bc = local_f8 - local_110;
local_b4 = local_f0 - local_108;
local_b8 = local_f4 - local_10c;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_88 = 1;
local_a4 = 0;
local_8c = 0;
local_a8 = 0;
local_ac = 0;
local_cc = local_110;
local_c8 = local_10c;
local_87 = local_bc * local_bc + local_b4 * local_b4 + local_b8 * local_b8 != 0.0;
local_c4 = local_108;
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_cc,
(-(uint)(*(int *)(nav_solid_props._28_4_ + 0x30) == 0) & 0xfe000000) + 0x202420b);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
in_stack_fffffe88 = (CNavArea *)0x1;
pVVar19 = (Vector *)0x0;
this_00 = (CTraceFilterSimple *)0x0;
DebugDrawLine(local_70,(Vector *)&local_64,0xff,0,0,true,-1.0);
}
bVar18 = SUB41(this,0);
if (local_44 == 1.0) {
if (cVar8 != '\0') {
in_stack_fffffe88 = (CNavArea *)0x0;
pVVar19 = (Vector *)0x1;
this_00 = (CTraceFilterSimple *)0x1;
SnapToGrid((Vector *)&local_cc,bVar18,SUB41(&local_64,0),true);
*(float *)(this + 0x464) = local_cc;
*(float *)(this + 0x468) = local_c8;
*(float *)(this + 0x46c) = local_c4;
}
if (*(int *)(this + 0x458) - 2U < 2) goto LAB_0070a8e0;
if (*(int *)(this + 0x18) != 0) {
FindNavAreaOrLadderAlongRay
(this + 0x474,(Vector *)(this + 0x4bc),(Vector *)0x0,(CNavArea **)this_00,
(CNavLadder **)pVVar19,in_stack_fffffe88);
}
if ((*(int *)(this + 0x474) == 0) && (*(int *)(this + 0x4bc) == 0)) goto LAB_0070a5c5;
}
else {
if (*(int *)(this + 0x458) == 2) {
LAB_0070a648:
if (this[0x494] == (CNavMesh)0x0) {
LAB_0070a9ae:
iVar5 = *(int *)(this + 0x458);
goto LAB_0070a39e;
}
LAB_0070a655:
iVar5 = 0;
local_148 = 40000.0;
if (0 < *(int *)(this + 0x51c)) {
do {
iVar6 = *(int *)(*(int *)(this + 0x510) + iVar5 * 4);
local_ec = 0.0;
fVar11 = *(float *)(iVar6 + 0x14);
fVar15 = *(float *)(iVar6 + 8);
fVar1 = *(float *)(iVar6 + 0x18);
fVar13 = *(float *)(iVar6 + 0x10);
fVar2 = *(float *)(iVar6 + 0xc);
fVar17 = *(float *)(iVar6 + 4);
local_e8 = 0.0;
local_e4 = 0.0;
local_cc = 0.0;
local_c8 = 0.0;
local_c4 = 0.0;
/* try { // try from 0070a725 to 0070a9ed has its CatchHandler @ 0070ac3d */
VectorVectors((Vector *)(iVar6 + 0x40),(Vector *)&local_ec,(Vector *)&local_cc);
fVar12 = *(float *)(iVar6 + 0x20) * 0.5;
fVar14 = *(float *)(this + 0x464);
local_ec = local_ec * fVar12;
local_e8 = local_e8 * fVar12;
local_e4 = fVar12 * local_e4;
fVar16 = -local_ec;
fVar12 = fVar16;
if (local_ec <= fVar16) {
fVar12 = local_ec;
}
if (fVar12 + -5.0 + fVar13 <= fVar14) {
fVar13 = local_ec;
if (local_ec <= fVar16) {
fVar13 = fVar16;
}
if (fVar14 <= fVar13 + 5.0 + fVar17) {
fVar17 = -local_e8;
fVar13 = fVar17;
if (local_e8 <= fVar17) {
fVar13 = local_e8;
}
if (fVar13 + -5.0 + fVar11 <= *(float *)(this + 0x468)) {
fVar11 = local_e8;
if (local_e8 <= fVar17) {
fVar11 = fVar17;
}
if (((*(float *)(this + 0x468) <= fVar11 + 5.0 + fVar15) &&
(fVar1 + -5.0 <= *(float *)(this + 0x46c))) &&
(*(float *)(this + 0x46c) <= fVar2 + 5.0)) {
*(int *)(this + 0x4bc) = iVar6;
break;
}
}
}
}
if ((this[0x494] != (CNavMesh)0x0) &&
(fVar14 = (*(float *)(iVar6 + 4) + *(float *)(iVar6 + 0x10)) * 0.5 - fVar14,
fVar11 = (*(float *)(iVar6 + 0xc) + *(float *)(iVar6 + 0x18)) * 0.5 -
*(float *)(this + 0x46c),
fVar15 = (*(float *)(iVar6 + 8) + *(float *)(iVar6 + 0x14)) * 0.5 -
*(float *)(this + 0x468),
fVar11 = fVar11 * fVar11 + fVar15 * fVar15 + fVar14 * fVar14, fVar11 < local_148)) {
*(int *)(this + 0x4bc) = iVar6;
local_148 = fVar11;
}
iVar5 = iVar5 + 1;
} while (iVar5 < *(int *)(this + 0x51c));
}
}
else {
iVar5 = (**(code **)(*physprops + 0x18))(physprops,(int)local_30);
CVar9 = (CNavMesh)(*(char *)(iVar5 + 0x4e) != '\0');
this[0x494] = CVar9;
if (!(bool)CVar9) {
*(float *)(this + 0x498) = local_58;
*(float *)(this + 0x49c) = local_54;
CVar9 = (CNavMesh)(bStack_3d >> 5 & 1);
*(float *)(this + 0x4a0) = local_50;
this[0x494] = CVar9;
if (CVar9 != (CNavMesh)0x0) goto LAB_0070a37b;
goto LAB_0070a9ae;
}
*(float *)(this + 0x498) = local_58;
*(float *)(this + 0x49c) = local_54;
*(float *)(this + 0x4a0) = local_50;
LAB_0070a37b:
iVar5 = *(int *)(this + 0x458);
if ((iVar5 == 3) &&
(((local_58 != *(float *)(this + 0x4b0) || (local_54 != *(float *)(this + 0x4b4))) ||
(local_50 != *(float *)(this + 0x4b8))))) {
this[0x494] = (CNavMesh)0x0;
}
if (local_50 <= 0.9) goto LAB_0070a648;
this[0x494] = (CNavMesh)0x0;
LAB_0070a39e:
if (iVar5 != 2) goto LAB_0070a655;
}
*(float *)(this + 0x464) = local_64;
*(float *)(this + 0x468) = local_60;
*(float *)(this + 0x46c) = local_5c;
if ((this[0x494] == (CNavMesh)0x0) && (*(int *)(this + 0x4bc) == 0)) {
local_c8 = local_100 * 100.0 + local_60;
local_c4 = local_fc * 100.0 + local_5c;
local_cc = local_104 * 100.0 + local_64;
if (*(int *)(this + 0x18) != 0) {
FindNavAreaOrLadderAlongRay
(this + 0x474,(Vector *)(this + 0x4bc),(Vector *)0x0,(CNavArea **)this_00,
(CNavLadder **)pVVar19,in_stack_fffffe88);
}
if (*(int *)(this + 0x474) != 0) goto LAB_0070a3f3;
if (*(int *)(this + 0x4bc) == 0) {
uVar7 = GetNearestNavArea(TheNavMesh,(Vector *)&local_64,false,500.0,false,true,false);
*(undefined4 *)(this + 0x474) = uVar7;
goto LAB_0070a3e5;
}
}
else {
LAB_0070a3e5:
if (*(int *)(this + 0x474) != 0) {
LAB_0070a3f3:
iVar5 = (**(code **)(*piVar4 + 0x238))(piVar4);
for (fVar11 = *(float *)(iVar5 + 4); 360.0 < fVar11; fVar11 = fVar11 - 360.0) {
}
for (; fVar11 < 0.0; fVar11 = fVar11 + 360.0) {
}
if (((fVar11 < 45.0) || (315.0 < fVar11)) || ((fVar11 < 225.0 && (135.0 < fVar11)))) {
lVar10 = (longdouble)SnapToGrid(this,local_60,true);
this[0x48d] = (CNavMesh)0x1;
*(float *)(this + 0x490) = (float)lVar10;
}
else {
lVar10 = (longdouble)SnapToGrid(this,local_64,true);
this[0x48d] = (CNavMesh)0x0;
*(float *)(this + 0x490) = (float)lVar10;
}
}
}
if ((this[0x494] == (CNavMesh)0x0) && (*(int *)(this + 0x458) != 3)) {
SnapToGrid((Vector *)&local_cc,bVar18,(bool)(bVar18 + 'd'),true);
*(float *)(this + 0x464) = local_cc;
*(float *)(this + 0x468) = local_c8;
*(float *)(this + 0x46c) = local_c4;
}
}
cVar8 = '\x01';
LAB_0070a5c5:
iVar5 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar6 = ThreadGetCurrentId(), iVar5 == iVar6)) {
cVar3 = CVProfNode::ExitScope();
if (cVar3 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_114 != 0) {
(**(code **)(local_114 + 0x54))(local_114,local_11c,local_118,0,0,0);
}
return cVar8;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.