CNavMesh::CommandNavMerge
0x0070c050 · 320 bytes · __thiscall
_ZN8CNavMesh15CommandNavMergeEv
Decompiled
undefined (1 param)
/* CNavMesh::CommandNavMerge() */
void __thiscall CNavMesh::CommandNavMerge(CNavMesh *this)
{
CNavArea *this_00;
char cVar1;
CBaseEntity *this_01;
CNavArea *pCVar2;
cVar1 = TestFilesWritable(this);
if (((cVar1 == '\0') ||
(this_01 = (CBaseEntity *)UTIL_GetListenServerHost(), this_01 == (CBaseEntity *)0x0)) ||
(*(int *)(this + 0x458) != 0)) {
return;
}
FindActiveNavArea(this);
this_00 = *(CNavArea **)(this + 0x474);
if (this_00 != (CNavArea *)0x0) {
pCVar2 = *(CNavArea **)(this + 0x470);
if (((pCVar2 == (CNavArea *)0x0) &&
((*(int *)(this + 0x4e0) != 1 ||
(pCVar2 = (CNavArea *)**(int **)(this + 0x4d4), pCVar2 == (CNavArea *)0x0)))) ||
(pCVar2 == this_00)) {
Msg("To merge, mark an area, highlight a second area, then invoke the merge command");
}
else {
cVar1 = CNavArea::MergeEdit(this_00,pCVar2);
if (cVar1 != '\0') {
CBaseEntity::EmitSound(this_01,"EDIT_MERGE.Enable",0.0,(float *)0x0);
goto LAB_0070c0dd;
}
}
CBaseEntity::EmitSound(this_01,"EDIT_MERGE.Disable",0.0,(float *)0x0);
}
LAB_0070c0dd:
(**(code **)(*(int *)this + 0x84))(this);
*(undefined4 *)(this + 0x4c4) = 0;
*(undefined4 *)(this + 0x470) = 0;
*(undefined4 *)(this + 0x47c) = 4;
*(undefined4 *)(this + 0x4e0) = 0;
*(undefined4 *)(this + 0x474) = 0;
*(undefined4 *)(this + 0x478) = 0;
*(undefined4 *)(this + 0x4bc) = 0;
*(undefined4 *)(this + 0x4c0) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.