CNavMesh::GetEditVectors
0x00707bf0 · 166 bytes · __regparm3
_ZN8CNavMesh14GetEditVectorsEP6VectorS1_.part.63
Decompiled
undefined (2 params)
/* CNavMesh::GetEditVectors(Vector*, Vector*) [clone .part.63] */
void __regparm3 CNavMesh::GetEditVectors(Vector *param_1,Vector *param_2)
{
CBasePlayer *this;
float *pfVar1;
float *pfVar2;
float local_28;
float local_24;
float local_20;
this = (CBasePlayer *)UTIL_GetListenServerHost();
if (this != (CBasePlayer *)0x0) {
pfVar1 = (float *)CBasePlayer::GetPunchAngle(this);
pfVar2 = (float *)(**(code **)(*(int *)this + 0x238))(this);
local_28 = *pfVar1 + *pfVar2;
local_24 = pfVar1[1] + pfVar2[1];
local_20 = pfVar1[2] + pfVar2[2];
AngleVectors((QAngle *)&local_28,param_2);
(**(code **)(*(int *)this + 0x234))((QAngle *)&local_28,this);
*(float *)param_1 = local_28;
*(float *)(param_1 + 4) = local_24;
*(float *)(param_1 + 8) = local_20;
}
return;
}
SourceMod gamedata
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