L L4D2node

CNavMesh::CommandNavFloodSelect

0x00711d80 · 351 bytes · __thiscall

_ZN8CNavMesh21CommandNavFloodSelectERK8CCommand

Decompiled

undefined (2 params)

/* CNavMesh::CommandNavFloodSelect(CCommand const&) */

void __thiscall CNavMesh::CommandNavFloodSelect(CNavMesh *this,CCommand *param_1)

{
  CBaseEntity *this_00;
  int iVar1;
  int iVar2;
  uint uVar3;
  CNavArea *pCVar4;
  undefined4 local_20 [4];
  
  this_00 = (CBaseEntity *)UTIL_GetListenServerHost();
  if ((this_00 == (CBaseEntity *)0x0) || (1 < *(uint *)(this + 0x458))) {
    return;
  }
  FindActiveNavArea(this);
  pCVar4 = *(CNavArea **)(this + 0x474);
  if ((pCVar4 == (CNavArea *)0x0) &&
     (pCVar4 = *(CNavArea **)(this + 0x470), pCVar4 == (CNavArea *)0x0)) goto LAB_00711e48;
  CBaseEntity::EmitSound(this_00,"EDIT_DELETE",0.0,(float *)0x0);
  iVar1 = *(int *)param_1;
  if (iVar1 == 2) {
    if (*(char **)(param_1 + 0x40c) != "out") {
      iVar2 = _V_stricmp("out",*(char **)(param_1 + 0x40c));
      iVar1 = *(int *)param_1;
      if (iVar2 != 0) goto LAB_00711df4;
    }
    uVar3 = 2;
  }
  else {
LAB_00711df4:
    uVar3 = 3;
  }
  if ((iVar1 == 2) &&
     ((*(char **)(param_1 + 0x40c) == "in" ||
      (iVar1 = _V_stricmp("in",*(char **)(param_1 + 0x40c)), iVar1 == 0)))) {
    uVar3 = 7;
  }
  local_20[0] = 0;
  SearchSurroundingAreas<SelectCollector>
            (pCVar4,(Vector *)(pCVar4 + 0x2c),(SelectCollector *)local_20,-1.0,uVar3,-1);
  Msg("Selected %d areas.\n",local_20[0]);
LAB_00711e48:
  *(undefined4 *)(this + 0x4c4) = 0;
  *(undefined4 *)(this + 0x470) = 0;
  *(undefined4 *)(this + 0x47c) = 4;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)