CNavMesh::CommandNavDisconnect
0x0070c750 · 784 bytes · __thiscall
_ZN8CNavMesh20CommandNavDisconnectEv
Decompiled
undefined (1 param)
/* CNavMesh::CommandNavDisconnect() */
void __thiscall CNavMesh::CommandNavDisconnect(CNavMesh *this)
{
CNavArea *pCVar1;
CNavArea *pCVar2;
char cVar3;
CBaseEntity *this_00;
int iVar4;
int iVar5;
cVar3 = TestFilesWritable(this);
if (cVar3 == '\0') {
return;
}
this_00 = (CBaseEntity *)UTIL_GetListenServerHost();
if (this_00 == (CBaseEntity *)0x0) {
return;
}
if (*(int *)(this + 0x458) != 0) {
return;
}
iVar4 = 1;
FindActiveNavArea(this);
iVar5 = *(int *)(this + 0x4e0);
if (iVar5 < 2) {
pCVar2 = *(CNavArea **)(this + 0x474);
if (pCVar2 == (CNavArea *)0x0) {
if (*(CNavLadder **)(this + 0x4bc) == (CNavLadder *)0x0) goto LAB_0070c81d;
if (*(CNavArea **)(this + 0x470) != (CNavArea *)0x0) {
CNavArea::Disconnect(*(CNavArea **)(this + 0x470),*(CNavLadder **)(this + 0x4bc));
CNavLadder::Disconnect(*(CNavLadder **)(this + 0x4bc),*(CNavArea **)(this + 0x470));
CBaseEntity::EmitSound(this_00,"EDIT_DISCONNECT.MarkedArea",0.0,(float *)0x0);
iVar5 = *(int *)(this + 0x4e0);
}
if (iVar5 != 1) {
LAB_0070c9c8:
Msg(
"To disconnect areas, mark an area, highlight a second area, then invoke the disconnect command. This will remove all connections between the two areas."
);
CBaseEntity::EmitSound(this_00,"EDIT_DISCONNECT.NoMarkedArea",0.0,(float *)0x0);
goto LAB_0070c81d;
}
CNavArea::Disconnect
((CNavArea *)**(undefined4 **)(this + 0x4d4),*(CNavLadder **)(this + 0x4bc));
CNavLadder::Disconnect
(*(CNavLadder **)(this + 0x4bc),(CNavArea *)**(undefined4 **)(this + 0x4d4));
}
else if (*(CNavArea **)(this + 0x470) == (CNavArea *)0x0) {
if (iVar5 == 1) {
CNavArea::Disconnect((CNavArea *)**(undefined4 **)(this + 0x4d4),pCVar2);
CNavArea::Disconnect
(*(CNavArea **)(this + 0x474),(CNavArea *)**(undefined4 **)(this + 0x4d4));
}
else {
if (*(CNavLadder **)(this + 0x4c4) == (CNavLadder *)0x0) goto LAB_0070c9c8;
CNavLadder::Disconnect(*(CNavLadder **)(this + 0x4c4),pCVar2);
CNavArea::Disconnect(*(CNavArea **)(this + 0x474),*(CNavLadder **)(this + 0x4c4));
}
}
else {
CNavArea::Disconnect(*(CNavArea **)(this + 0x470),pCVar2);
CNavArea::Disconnect(*(CNavArea **)(this + 0x474),*(CNavArea **)(this + 0x470));
}
}
else {
do {
pCVar2 = (CNavArea *)**(undefined4 **)(this + 0x4d4);
pCVar1 = (CNavArea *)(*(undefined4 **)(this + 0x4d4))[iVar4];
cVar3 = CNavArea::IsConnected(pCVar2,pCVar1,4);
if ((cVar3 == '\0') && (cVar3 = CNavArea::IsConnected(pCVar1,pCVar2,4), cVar3 == '\0')) {
CBaseEntity::EmitSound(this_00,"EDIT_CONNECT.AllDirections",0.0,(float *)0x0);
goto LAB_0070c81d;
}
iVar4 = iVar4 + 1;
} while (iVar4 < *(int *)(this + 0x4e0));
if (1 < *(int *)(this + 0x4e0)) {
iVar5 = 1;
do {
pCVar2 = (CNavArea *)**(undefined4 **)(this + 0x4d4);
pCVar1 = (CNavArea *)(*(undefined4 **)(this + 0x4d4))[iVar5];
iVar5 = iVar5 + 1;
CNavArea::Disconnect(pCVar2,pCVar1);
CNavArea::Disconnect(pCVar1,pCVar2);
} while (iVar5 < *(int *)(this + 0x4e0));
}
}
CBaseEntity::EmitSound(this_00,"EDIT_DISCONNECT.MarkedArea",0.0,(float *)0x0);
LAB_0070c81d:
*(undefined4 *)(this + 0x4e0) = 0;
*(undefined4 *)(this + 0x470) = 0;
*(undefined4 *)(this + 0x474) = 0;
*(undefined4 *)(this + 0x478) = 0;
*(undefined4 *)(this + 0x4bc) = 0;
*(undefined4 *)(this + 0x4c0) = 0;
*(undefined4 *)(this + 0x4c4) = 0;
*(undefined4 *)(this + 0x47c) = 4;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.