CNavMesh::CommandNavBeginArea
0x0070c210 · 528 bytes · __thiscall
_ZN8CNavMesh19CommandNavBeginAreaEv
Decompiled
undefined (1 param)
/* CNavMesh::CommandNavBeginArea() */
void __thiscall CNavMesh::CommandNavBeginArea(CNavMesh *this)
{
char cVar1;
CBaseEntity *this_00;
cVar1 = TestFilesWritable(this);
if (cVar1 != '\0') {
this_00 = (CBaseEntity *)UTIL_GetListenServerHost();
if (this_00 != (CBaseEntity *)0x0) {
if ((*(int *)(this + 0x458) - 2U < 2) || (*(int *)(this + 0x458) == 0)) {
FindActiveNavArea(this);
if ((*(int *)(this + 0x458) == 2) || (*(int *)(this + 0x458) == 3)) {
*(undefined4 *)(this + 0x4c4) = 0;
*(undefined4 *)(this + 0x470) = 0;
*(undefined4 *)(this + 0x47c) = 4;
*(undefined4 *)(this + 0x458) = 0;
this[0x4fc] = (CNavMesh)0x0;
this[0x4fd] = (CNavMesh)0x0;
this[0x4fe] = (CNavMesh)0x0;
CBaseEntity::EmitSound(this_00,"EDIT_BEGIN_AREA.Creating",0.0,(float *)0x0);
}
else if (this[0x494] == (CNavMesh)0x0) {
CBaseEntity::EmitSound(this_00,"EDIT_BEGIN_AREA.NotCreating",0.0,(float *)0x0);
*(undefined4 *)(this + 0x458) = 2;
this[0x4fc] = (CNavMesh)0x0;
*(undefined4 *)(this + 0x480) = *(undefined4 *)(this + 0x464);
this[0x4fd] = (CNavMesh)0x0;
*(undefined4 *)(this + 0x484) = *(undefined4 *)(this + 0x468);
this[0x4fe] = (CNavMesh)0x0;
*(undefined4 *)(this + 0x488) = *(undefined4 *)(this + 0x46c);
}
else {
CBaseEntity::EmitSound(this_00,"EDIT_BEGIN_AREA.NotCreating",0.0,(float *)0x0);
*(undefined4 *)(this + 0x458) = 3;
this[0x4fc] = (CNavMesh)0x0;
*(undefined4 *)(this + 0x4a4) = *(undefined4 *)(this + 0x464);
this[0x4fd] = (CNavMesh)0x0;
*(undefined4 *)(this + 0x4a8) = *(undefined4 *)(this + 0x468);
this[0x4fe] = (CNavMesh)0x0;
*(undefined4 *)(this + 0x4ac) = *(undefined4 *)(this + 0x46c);
*(undefined4 *)(this + 0x4b0) = *(undefined4 *)(this + 0x498);
*(undefined4 *)(this + 0x4b4) = *(undefined4 *)(this + 0x49c);
*(undefined4 *)(this + 0x4b8) = *(undefined4 *)(this + 0x4a0);
}
*(undefined4 *)(this + 0x4c4) = 0;
*(undefined4 *)(this + 0x470) = 0;
*(undefined4 *)(this + 0x47c) = 4;
return;
}
CBaseEntity::EmitSound(this_00,"EDIT_END_AREA.NotCreating",0.0,(float *)0x0);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.