L L4D2node

CNavMesh::CommandNavMarkUnnamed

0x0070ce50 · 439 bytes · __thiscall

_ZN8CNavMesh21CommandNavMarkUnnamedEv

Decompiled

undefined (1 param)

/* CNavMesh::CommandNavMarkUnnamed() */

void __thiscall CNavMesh::CommandNavMarkUnnamed(CNavMesh *this)

{
  CBaseEntity *this_00;
  int iVar1;
  int iVar2;
  int iVar3;
  int *piVar4;
  int iVar5;
  int iVar6;
  
  this_00 = (CBaseEntity *)UTIL_GetListenServerHost();
  if ((this_00 == (CBaseEntity *)0x0) || (*(int *)(this + 0x458) != 0)) {
    return;
  }
  FindActiveNavArea(this);
  if (*(int *)(this + 0x474) != 0) {
    iVar1 = GetMarkedArea(this);
    if (iVar1 == 0) {
      *(undefined4 *)(this + 0x4c4) = 0;
      iVar1 = DAT_00fe6000;
      *(undefined4 *)(this + 0x470) = 0;
      *(undefined4 *)(this + 0x47c) = 4;
      if (0 < iVar1) {
        iVar2 = *TheNavAreas;
        if (*(int *)(iVar2 + 0x94) != 0) {
          iVar5 = 0;
          do {
            iVar5 = iVar5 + 1;
            if (iVar5 == iVar1) goto LAB_0070cf47;
            iVar2 = TheNavAreas[iVar5];
          } while (*(int *)(iVar2 + 0x94) != 0);
        }
        *(int *)(this + 0x470) = iVar2;
      }
LAB_0070cf47:
      iVar1 = GetMarkedArea(this);
      if (iVar1 == 0) {
        CBaseEntity::EmitSound(this_00,"EDIT_MARK_UNNAMED.NoMarkedArea",0.0,(float *)0x0);
      }
      else {
        CBaseEntity::EmitSound(this_00,"EDIT_MARK_UNNAMED.MarkedArea",0.0,(float *)0x0);
        iVar1 = GetMarkedArea(this);
        iVar1 = **(int **)(iVar1 + 0x58);
        iVar2 = GetMarkedArea(this);
        iVar2 = **(int **)(iVar2 + 0x60);
        iVar5 = GetMarkedArea(this);
        iVar5 = **(int **)(iVar5 + 0x5c);
        iVar3 = GetMarkedArea(this);
        if (DAT_00fe6000 < 1) {
          iVar6 = 0;
        }
        else {
          iVar6 = 0;
          piVar4 = TheNavAreas;
          do {
            iVar6 = iVar6 + (uint)(*(int *)(*piVar4 + 0x94) == 0);
            piVar4 = piVar4 + 1;
          } while (piVar4 != TheNavAreas + DAT_00fe6000);
        }
        Msg("Marked Area is connected to %d other Areas - there are %d total unnamed areas\n",
            **(int **)(iVar3 + 100) + iVar1 + iVar2 + iVar5,iVar6);
      }
    }
    else {
      CBaseEntity::EmitSound(this_00,"EDIT_MARK_UNNAMED.Enable",0.0,(float *)0x0);
      *(undefined4 *)(this + 0x4c4) = 0;
      *(undefined4 *)(this + 0x470) = 0;
    }
  }
  *(undefined4 *)(this + 0x47c) = 4;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)