CNavMesh::CommandNavToggleAttribute
0x0070e9e0 · 333 bytes · __thiscall
_ZN8CNavMesh25CommandNavToggleAttributeE16NavAttributeType
Decompiled
undefined (2 params)
/* CNavMesh::CommandNavToggleAttribute(NavAttributeType) */
void __thiscall CNavMesh::CommandNavToggleAttribute(CNavMesh *this,undefined4 param_2)
{
char cVar1;
CBaseEntity *this_00;
int iVar2;
int iVar3;
cVar1 = TestFilesWritable(this);
if (cVar1 != '\0') {
this_00 = (CBaseEntity *)UTIL_GetListenServerHost();
if ((this_00 != (CBaseEntity *)0x0) && (*(int *)(this + 0x458) == 0)) {
if (*(int *)(this + 0x4e0) == 0) {
FindActiveNavArea(this);
if (*(int *)(this + 0x474) != 0) {
CBaseEntity::EmitSound(this_00,"EDIT.ToggleAttribute",0.0,(float *)0x0);
DoToggleAttribute(this,*(undefined4 *)(this + 0x474),param_2);
}
}
else {
CBaseEntity::EmitSound(this_00,"EDIT.ToggleAttribute",0.0,(float *)0x0);
iVar2 = *(int *)(this + 0x4e0);
if (0 < iVar2) {
iVar3 = 0;
do {
iVar2 = iVar3 * 4;
iVar3 = iVar3 + 1;
DoToggleAttribute(this,*(undefined4 *)(*(int *)(this + 0x4d4) + iVar2),param_2);
iVar2 = *(int *)(this + 0x4e0);
} while (iVar3 < iVar2);
}
Msg("Changed attribute in %d areas\n",iVar2);
*(undefined4 *)(this + 0x4e0) = 0;
*(undefined4 *)(this + 0x474) = 0;
*(undefined4 *)(this + 0x478) = 0;
*(undefined4 *)(this + 0x4bc) = 0;
*(undefined4 *)(this + 0x4c0) = 0;
}
*(undefined4 *)(this + 0x4c4) = 0;
*(undefined4 *)(this + 0x470) = 0;
*(undefined4 *)(this + 0x47c) = 4;
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.