L L4D2node

CNavMesh::CommandNavDelete

0x0070dab0 · 707 bytes · __thiscall

_ZN8CNavMesh16CommandNavDeleteEv

Decompiled

undefined (1 param)

/* CNavMesh::CommandNavDelete() */

void __thiscall CNavMesh::CommandNavDelete(CNavMesh *this)

{
  undefined4 uVar1;
  CNavLadder *this_00;
  char cVar2;
  CBaseEntity *this_01;
  int iVar3;
  int iVar4;
  CNavLadder *local_20 [4];
  
  cVar2 = TestFilesWritable(this);
  if (((cVar2 == '\0') ||
      (this_01 = (CBaseEntity *)UTIL_GetListenServerHost(), this_01 == (CBaseEntity *)0x0)) ||
     (*(int *)(this + 0x458) != 0)) {
    return;
  }
  if (*(int *)(this + 0x4e0) == 0) {
    iVar3 = GetMarkedArea(this);
    local_20[0] = *(CNavLadder **)(this + 0x4c4);
    FindActiveNavArea(this);
    if (iVar3 == 0) {
      if (local_20[0] == (CNavLadder *)0x0) {
        if (*(int *)(this + 0x474) != 0) {
          CBaseEntity::EmitSound(this_01,"EDIT_DELETE",0.0,(float *)0x0);
          uVar1 = *(undefined4 *)(this + 0x474);
          (**(code **)(*(int *)this + 0x70))(this,uVar1);
          (**(code **)(*TheNavMesh + 0x18))(TheNavMesh,uVar1);
          goto LAB_0070db58;
        }
        if (*(int *)(this + 0x4bc) == 0) goto LAB_0070db58;
        CBaseEntity::EmitSound(this_01,"EDIT_DELETE",0.0,(float *)0x0);
        CUtlVector<CNavLadder*,CUtlMemory<CNavLadder*,int>>::FindAndRemove
                  ((CUtlVector<CNavLadder*,CUtlMemory<CNavLadder*,int>> *)(this + 0x510),
                   (CNavLadder **)(this + 0x4bc));
        this_00 = *(CNavLadder **)(this + 0x4bc);
        (**(code **)(*(int *)this + 0x74))(this,this_00);
      }
      else {
        CBaseEntity::EmitSound(this_01,"EDIT_DELETE",0.0,(float *)0x0);
        CUtlVector<CNavLadder*,CUtlMemory<CNavLadder*,int>>::FindAndRemove
                  ((CUtlVector<CNavLadder*,CUtlMemory<CNavLadder*,int>> *)(this + 0x510),local_20);
        (**(code **)(*(int *)this + 0x74))(this,local_20[0]);
        this_00 = local_20[0];
      }
      if (this_00 != (CNavLadder *)0x0) {
        CNavLadder::~CNavLadder(this_00);
        operator_delete(this_00);
      }
    }
    else {
      CBaseEntity::EmitSound(this_01,"EDIT_DELETE",0.0,(float *)0x0);
      (**(code **)(*TheNavMesh + 0x70))(TheNavMesh,iVar3);
      (**(code **)(*TheNavMesh + 0x18))(TheNavMesh,iVar3);
    }
  }
  else {
    CBaseEntity::EmitSound(this_01,"EDIT_DELETE",0.0,(float *)0x0);
    iVar3 = *(int *)(this + 0x4e0);
    if (0 < iVar3) {
      iVar4 = 0;
      do {
        uVar1 = *(undefined4 *)(*(int *)(this + 0x4d4) + iVar4 * 4);
        iVar4 = iVar4 + 1;
        (**(code **)(*(int *)this + 0x70))(this,uVar1);
        (**(code **)(*TheNavMesh + 0x18))(TheNavMesh,uVar1);
        iVar3 = *(int *)(this + 0x4e0);
      } while (iVar4 < iVar3);
    }
    Msg("Deleted %d areas\n",iVar3);
    *(undefined4 *)(this + 0x4e0) = 0;
    *(undefined4 *)(this + 0x470) = 0;
    *(undefined4 *)(this + 0x474) = 0;
    *(undefined4 *)(this + 0x478) = 0;
    *(undefined4 *)(this + 0x4bc) = 0;
    *(undefined4 *)(this + 0x4c0) = 0;
    *(undefined4 *)(this + 0x4c4) = 0;
    *(undefined4 *)(this + 0x47c) = 4;
  }
LAB_0070db58:
  (**(code **)(*(int *)this + 0x84))(this);
  *(undefined4 *)(this + 0x4c4) = 0;
  *(undefined4 *)(this + 0x470) = 0;
  *(undefined4 *)(this + 0x47c) = 4;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)