CNavMesh::CommandNavConnect
0x0070c440 · 766 bytes · __thiscall
_ZN8CNavMesh17CommandNavConnectEv
Decompiled
undefined (1 param)
/* CNavMesh::CommandNavConnect() */
void __thiscall CNavMesh::CommandNavConnect(CNavMesh *this)
{
CNavArea *pCVar1;
char cVar2;
CBaseEntity *this_00;
int iVar3;
undefined4 uVar4;
CNavArea *pCVar5;
int iVar6;
float local_2c;
Vector local_28 [24];
cVar2 = TestFilesWritable(this);
if (cVar2 == '\0') {
return;
}
this_00 = (CBaseEntity *)UTIL_GetListenServerHost();
if (this_00 == (CBaseEntity *)0x0) {
return;
}
if (*(int *)(this + 0x458) != 0) {
return;
}
FindActiveNavArea(this);
if (1 < *(int *)(this + 0x4e0)) {
iVar6 = 1;
do {
pCVar1 = (CNavArea *)(*(undefined4 **)(this + 0x4d4))[iVar6];
pCVar5 = (CNavArea *)**(undefined4 **)(this + 0x4d4);
iVar3 = CNavArea::ComputeLargestPortal(pCVar1,pCVar5,local_28,&local_2c);
if ((iVar3 == 4) ||
(iVar3 = CNavArea::ComputeLargestPortal(pCVar5,pCVar1,local_28,&local_2c), iVar3 == 4))
goto LAB_0070c4f8;
iVar6 = iVar6 + 1;
} while (iVar6 < *(int *)(this + 0x4e0));
if (1 < *(int *)(this + 0x4e0)) {
iVar6 = 1;
do {
pCVar1 = (CNavArea *)(*(undefined4 **)(this + 0x4d4))[iVar6];
iVar6 = iVar6 + 1;
pCVar5 = (CNavArea *)**(undefined4 **)(this + 0x4d4);
uVar4 = CNavArea::ComputeLargestPortal(pCVar1,pCVar5,local_28,&local_2c);
CNavArea::ConnectTo(pCVar1,pCVar5,uVar4);
uVar4 = CNavArea::ComputeLargestPortal(pCVar5,pCVar1,local_28,&local_2c);
CNavArea::ConnectTo(pCVar5,pCVar1,uVar4);
CBaseEntity::EmitSound(this_00,"EDIT_CONNECT.Added",0.0,(float *)0x0);
} while (iVar6 < *(int *)(this + 0x4e0));
}
goto LAB_0070c51b;
}
pCVar1 = *(CNavArea **)(this + 0x474);
if (pCVar1 == (CNavArea *)0x0) {
if (*(CNavLadder **)(this + 0x4bc) == (CNavLadder *)0x0) goto LAB_0070c51b;
if (*(CNavArea **)(this + 0x470) == (CNavArea *)0x0) {
LAB_0070c6ed:
Msg(
"To connect areas, mark an area, highlight a second area, then invoke the connect command. Make sure the cursor is directly north, south, east, or west of the marked area."
);
goto LAB_0070c4f8;
}
CNavArea::ConnectTo(*(CNavArea **)(this + 0x470),*(CNavLadder **)(this + 0x4bc));
}
else {
if (*(CNavLadder **)(this + 0x4c4) == (CNavLadder *)0x0) {
if (*(int *)(this + 0x470) == 0) {
if (*(int *)(this + 0x4e0) != 1) goto LAB_0070c6ed;
pCVar5 = (CNavArea *)**(undefined4 **)(this + 0x4d4);
iVar6 = CNavArea::ComputeLargestPortal(pCVar5,pCVar1,local_28,&local_2c);
if (iVar6 != 4) {
CNavArea::ConnectTo(pCVar5,*(undefined4 *)(this + 0x474),iVar6);
goto LAB_0070c644;
}
}
else {
pCVar5 = (CNavArea *)GetMarkedArea(this);
iVar6 = CNavArea::ComputeLargestPortal(pCVar5,pCVar1,local_28,&local_2c);
if (iVar6 != 4) {
CNavArea::ConnectTo(*(CNavArea **)(this + 0x470),*(undefined4 *)(this + 0x474),iVar6);
goto LAB_0070c644;
}
}
LAB_0070c4f8:
CBaseEntity::EmitSound(this_00,"EDIT_CONNECT.AllDirections",0.0,(float *)0x0);
goto LAB_0070c51b;
}
CNavLadder::ConnectTo(*(CNavLadder **)(this + 0x4c4),pCVar1);
}
LAB_0070c644:
CBaseEntity::EmitSound(this_00,"EDIT_CONNECT.Added",0.0,(float *)0x0);
LAB_0070c51b:
*(undefined4 *)(this + 0x4c4) = 0;
*(undefined4 *)(this + 0x470) = 0;
*(undefined4 *)(this + 0x47c) = 4;
*(undefined4 *)(this + 0x4e0) = 0;
*(undefined4 *)(this + 0x474) = 0;
*(undefined4 *)(this + 0x478) = 0;
*(undefined4 *)(this + 0x4bc) = 0;
*(undefined4 *)(this + 0x4c0) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.