L L4D2node

Sys_Error

0x002151b0 · 34 bytes · __cdecl

_Z9Sys_ErrorPKcz

Decompiled

undefined (1 param)

/* Sys_Error(char const*, ...) */

void Sys_Error(char *param_1,...)

{
  Sys_Error_Internal(true,param_1,&stack0x00000008);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)