CNetworkStringTableContainer::CreateStringTable
0x001a38b0 · 473 bytes · __thiscall
_ZN28CNetworkStringTableContainer17CreateStringTableEPKciiii
Decompiled
undefined (6 params)
/* CNetworkStringTableContainer::CreateStringTable(char const*, int, int, int, int) */
CNetworkStringTable * __thiscall
CNetworkStringTableContainer::CreateStringTable
(CNetworkStringTableContainer *this,char *param_1,int param_2,int param_3,int param_4,
int param_5)
{
int iVar1;
int iVar2;
CNetworkStringTable *this_00;
int iVar3;
void *pvVar4;
int iVar5;
if (this[4] == (CNetworkStringTableContainer)0x0) {
Sys_Error("Tried to create string table \'%s\' at wrong time\n",param_1);
return (CNetworkStringTable *)0x0;
}
iVar2 = (**(code **)(*(int *)this + 0x10))(this,param_1);
if (iVar2 != 0) {
Sys_Error("Tried to create string table \'%s\' twice\n",param_1);
return (CNetworkStringTable *)0x0;
}
iVar2 = *(int *)(this + 0x1c);
if (0x1f < iVar2) {
Sys_Error("Only %i string tables allowed, can\'t create\'%s\'",0x20,param_1);
return (CNetworkStringTable *)0x0;
}
this_00 = operator_new(0x40);
/* try { // try from 001a3921 to 001a3925 has its CatchHandler @ 001a3aa5 */
CNetworkStringTable::CNetworkStringTable(this_00,iVar2,param_1,param_2,param_3,param_4,param_5);
if (this[0xd] != (CNetworkStringTableContainer)0x0) {
this_00[0x1c] = (CNetworkStringTable)((byte)this_00[0x1c] | 1);
}
(**(code **)(*(int *)this_00 + 0x1c))(this_00,*(undefined4 *)(this + 8));
iVar1 = *(int *)(this + 0x1c);
iVar5 = *(int *)(this + 0x14);
iVar2 = iVar1 + 1;
if (iVar5 < iVar2) {
iVar3 = *(int *)(this + 0x18);
if (-1 < iVar3) {
if (iVar3 == 0) {
if (iVar5 == 0) {
if (iVar2 < 9) {
iVar3 = 8;
goto LAB_001a39c7;
}
iVar5 = 8;
}
do {
iVar3 = iVar5 * 2;
if (iVar2 <= iVar3) break;
iVar3 = iVar5 * 4;
iVar5 = iVar3;
} while (iVar3 < iVar2);
}
else {
for (iVar3 = (iVar1 / iVar3 + 1) * iVar3; iVar3 < iVar2; iVar3 = (iVar3 + iVar2) / 2) {
}
}
LAB_001a39c7:
*(int *)(this + 0x14) = iVar3;
if (*(void **)(this + 0x10) == (void *)0x0) {
pvVar4 = malloc(iVar3 << 2);
*(void **)(this + 0x10) = pvVar4;
}
else {
pvVar4 = realloc(*(void **)(this + 0x10),iVar3 << 2);
*(void **)(this + 0x10) = pvVar4;
iVar2 = *(int *)(this + 0x1c) + 1;
}
goto LAB_001a394f;
}
}
pvVar4 = *(void **)(this + 0x10);
LAB_001a394f:
*(int *)(this + 0x1c) = iVar2;
iVar2 = (iVar2 - iVar1) + -1;
*(void **)(this + 0x20) = pvVar4;
iVar1 = iVar1 * 4;
if (0 < iVar2) {
_V_memmove((void *)((int)pvVar4 + iVar1 + 4),(void *)((int)pvVar4 + iVar1),iVar2 * 4);
pvVar4 = *(void **)(this + 0x10);
}
if ((undefined4 *)((int)pvVar4 + iVar1) != (undefined4 *)0x0) {
*(undefined4 *)((int)pvVar4 + iVar1) = this_00;
}
return this_00;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.