NUM_FOR_EDICTINFO
0x001d68f0 · 51 bytes · __cdecl
_Z17NUM_FOR_EDICTINFOPK7edict_t
Decompiled
undefined (1 param)
/* NUM_FOR_EDICTINFO(edict_t const*) */
int NUM_FOR_EDICTINFO(edict_t *param_1)
{
int iVar1;
iVar1 = (int)param_1 - DAT_003b8174 >> 4;
if ((iVar1 < 0) || (DAT_003b8170 <= iVar1)) {
Sys_Error("NUM_FOR_EDICTINFO: bad pointer");
}
return iVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.